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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
39 lines
756 B
C++
39 lines
756 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/AbstractButton.h>
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namespace GUI {
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class CheckBox : public AbstractButton {
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C_OBJECT(CheckBox);
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public:
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virtual ~CheckBox() override;
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virtual void click(unsigned modifiers = 0) override;
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bool is_autosize() const { return m_autosize; }
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void set_autosize(bool);
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private:
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explicit CheckBox(String = {});
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void size_to_fit();
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// These don't make sense for a check box, so hide them.
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using AbstractButton::auto_repeat_interval;
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using AbstractButton::set_auto_repeat_interval;
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virtual void paint_event(PaintEvent&) override;
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bool m_autosize { false };
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};
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}
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