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6f966ca51d
This is all taken care of by the respective FileDescriptors. Before this patch, we were leaking every single socket, not great!
115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
#pragma once
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#include <Kernel/Lock.h>
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#include <AK/Retainable.h>
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#include <AK/RetainPtr.h>
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#include <AK/HashTable.h>
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#include <AK/Vector.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/KResult.h>
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enum class SocketRole { None, Listener, Accepted, Connected, Connecting };
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class Socket : public Retainable<Socket> {
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public:
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static KResultOr<Retained<Socket>> create(int domain, int type, int protocol);
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virtual ~Socket();
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int domain() const { return m_domain; }
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int type() const { return m_type; }
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int protocol() const { return m_protocol; }
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bool can_accept() const { return !m_pending.is_empty(); }
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RetainPtr<Socket> accept();
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bool is_connected() const { return m_connected; }
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KResult listen(int backlog);
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virtual KResult bind(const sockaddr*, socklen_t) = 0;
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virtual KResult connect(const sockaddr*, socklen_t) = 0;
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virtual bool get_address(sockaddr*, socklen_t*) = 0;
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virtual bool is_local() const { return false; }
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virtual bool is_ipv4() const { return false; }
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virtual void attach_fd(SocketRole) = 0;
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virtual void detach_fd(SocketRole) = 0;
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virtual bool can_read(SocketRole) const = 0;
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virtual ssize_t read(SocketRole, byte*, ssize_t) = 0;
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virtual ssize_t write(SocketRole, const byte*, ssize_t) = 0;
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virtual bool can_write(SocketRole) const = 0;
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virtual ssize_t sendto(const void*, size_t, int flags, const sockaddr*, socklen_t) = 0;
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virtual ssize_t recvfrom(void*, size_t, int flags, sockaddr*, socklen_t*) = 0;
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KResult setsockopt(int level, int option, const void*, socklen_t);
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KResult getsockopt(int level, int option, void*, socklen_t*);
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pid_t origin_pid() const { return m_origin_pid; }
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timeval receive_deadline() const { return m_receive_deadline; }
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timeval send_deadline() const { return m_send_deadline; }
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void set_connected(bool connected) { m_connected = connected; }
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Lock& lock() { return m_lock; }
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protected:
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Socket(int domain, int type, int protocol);
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KResult queue_connection_from(Socket&);
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void load_receive_deadline();
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void load_send_deadline();
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private:
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Lock m_lock;
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pid_t m_origin_pid { 0 };
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int m_domain { 0 };
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int m_type { 0 };
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int m_protocol { 0 };
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int m_backlog { 0 };
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bool m_connected { false };
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timeval m_receive_timeout { 0, 0 };
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timeval m_send_timeout { 0, 0 };
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timeval m_receive_deadline { 0, 0 };
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timeval m_send_deadline { 0, 0 };
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Vector<RetainPtr<Socket>> m_pending;
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};
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class SocketHandle {
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public:
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SocketHandle() { }
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SocketHandle(RetainPtr<Socket>&& socket)
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: m_socket(move(socket))
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{
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if (m_socket)
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m_socket->lock().lock();
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}
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SocketHandle(SocketHandle&& other)
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: m_socket(move(other.m_socket))
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{
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}
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~SocketHandle()
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{
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if (m_socket)
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m_socket->lock().unlock();
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}
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SocketHandle(const SocketHandle&) = delete;
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SocketHandle& operator=(const SocketHandle&) = delete;
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operator bool() const { return m_socket; }
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Socket* operator->() { return &socket(); }
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const Socket* operator->() const { return &socket(); }
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Socket& socket() { return *m_socket; }
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const Socket& socket() const { return *m_socket; }
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private:
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RetainPtr<Socket> m_socket;
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};
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