mirror of
https://github.com/LadybirdBrowser/ladybird.git
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94ca55cefd
As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
151 lines
6.6 KiB
C++
151 lines
6.6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/HashTable.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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#include <LibDraw/GraphicsBitmap.h>
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#include <LibGUI/GShortcut.h>
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#include <LibGUI/GWindow.h>
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class GAction;
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class GActionGroup;
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class GButton;
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class GMenuItem;
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class GWidget;
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namespace GCommonActions {
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NonnullRefPtr<GAction> make_open_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_undo_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_redo_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_cut_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_copy_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_paste_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_delete_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_move_to_front_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_move_to_back_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_fullscreen_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_quit_action(Function<void(GAction&)>);
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NonnullRefPtr<GAction> make_go_back_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_go_forward_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_go_home_action(Function<void(GAction&)> callback, GWidget* widget = nullptr);
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NonnullRefPtr<GAction> make_reload_action(Function<void(GAction&)>, GWidget* widget = nullptr);
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};
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class GAction : public RefCounted<GAction>
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, public Weakable<GAction> {
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public:
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enum class ShortcutScope {
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None,
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ApplicationGlobal,
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WidgetLocal,
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};
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static NonnullRefPtr<GAction> create(const StringView& text, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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{
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return adopt(*new GAction(text, move(callback), widget));
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}
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static NonnullRefPtr<GAction> create(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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{
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return adopt(*new GAction(text, move(icon), move(callback), widget));
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}
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static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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{
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return adopt(*new GAction(text, shortcut, move(callback), widget));
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}
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static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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{
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return adopt(*new GAction(text, shortcut, move(icon), move(callback), widget));
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}
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~GAction();
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GWidget* widget() { return m_widget.ptr(); }
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const GWidget* widget() const { return m_widget.ptr(); }
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String text() const { return m_text; }
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GShortcut shortcut() const { return m_shortcut; }
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const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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void set_icon(const GraphicsBitmap* icon) { m_icon = icon; }
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const CObject* activator() const { return m_activator.ptr(); }
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CObject* activator() { return m_activator.ptr(); }
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Function<void(GAction&)> on_activation;
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void activate(CObject* activator = nullptr);
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool checkable) { m_checkable = checkable; }
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bool is_checked() const
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{
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ASSERT(is_checkable());
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return m_checked;
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}
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void set_checked(bool);
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void register_button(Badge<GButton>, GButton&);
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void unregister_button(Badge<GButton>, GButton&);
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void register_menu_item(Badge<GMenuItem>, GMenuItem&);
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void unregister_menu_item(Badge<GMenuItem>, GMenuItem&);
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const GActionGroup* group() const { return m_action_group.ptr(); }
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void set_group(Badge<GActionGroup>, GActionGroup*);
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private:
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GAction(const StringView& text, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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GAction(const StringView& text, const GShortcut&, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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GAction(const StringView& text, const GShortcut&, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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GAction(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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template<typename Callback>
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void for_each_toolbar_button(Callback);
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template<typename Callback>
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void for_each_menu_item(Callback);
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String m_text;
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RefPtr<GraphicsBitmap> m_icon;
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GShortcut m_shortcut;
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bool m_enabled { true };
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bool m_checkable { false };
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bool m_checked { false };
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ShortcutScope m_scope { ShortcutScope::None };
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HashTable<GButton*> m_buttons;
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HashTable<GMenuItem*> m_menu_items;
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WeakPtr<GWidget> m_widget;
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WeakPtr<GActionGroup> m_action_group;
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WeakPtr<CObject> m_activator;
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};
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