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169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2023, David Ganz <david.g.ganz@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Format.h>
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#include <LibCore/EventReceiver.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/CharacterBitmap.h>
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#include <LibGfx/Rect.h>
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namespace Cards {
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enum class Rank : u8 {
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Ace,
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Two,
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Three,
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Four,
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Five,
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Six,
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Seven,
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Eight,
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Nine,
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Ten,
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Jack,
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Queen,
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King,
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__Count
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};
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constexpr StringView card_rank_label(Rank rank)
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{
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switch (rank) {
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case Rank::Ace:
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return "A"sv;
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case Rank::Two:
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return "2"sv;
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case Rank::Three:
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return "3"sv;
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case Rank::Four:
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return "4"sv;
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case Rank::Five:
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return "5"sv;
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case Rank::Six:
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return "6"sv;
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case Rank::Seven:
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return "7"sv;
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case Rank::Eight:
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return "8"sv;
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case Rank::Nine:
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return "9"sv;
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case Rank::Ten:
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return "10"sv;
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case Rank::Jack:
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return "J"sv;
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case Rank::Queen:
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return "Q"sv;
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case Rank::King:
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return "K"sv;
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case Rank::__Count:
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VERIFY_NOT_REACHED();
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}
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VERIFY_NOT_REACHED();
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}
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enum class Suit : u8 {
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Clubs,
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Diamonds,
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Spades,
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Hearts,
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__Count
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};
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class Card final : public Core::EventReceiver {
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C_OBJECT(Card)
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public:
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static constexpr int width = 80;
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static constexpr int height = 110;
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static constexpr int card_count = to_underlying(Rank::__Count);
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static constexpr int card_radius = 7;
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virtual ~Card() override = default;
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Gfx::IntRect& rect() { return m_rect; }
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Gfx::IntRect const& rect() const { return m_rect; }
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Gfx::IntPoint position() const { return m_rect.location(); }
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Gfx::IntPoint old_position() const { return m_old_position; }
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Rank rank() const { return m_rank; }
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Suit suit() const { return m_suit; }
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bool is_old_position_valid() const { return m_old_position_valid; }
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bool is_moving() const { return m_moving; }
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bool is_upside_down() const { return m_upside_down; }
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bool is_inverted() const { return m_inverted; }
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bool is_previewed() const { return m_previewed; }
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bool is_disabled() const { return m_disabled; }
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Gfx::Color color() const { return (m_suit == Suit::Diamonds || m_suit == Suit::Hearts) ? Color::Red : Color::Black; }
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void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); }
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void set_moving(bool moving) { m_moving = moving; }
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void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
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void set_inverted(bool inverted) { m_inverted = inverted; }
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void set_previewed(bool previewed) { m_previewed = previewed; }
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void set_disabled(bool disabled) { m_disabled = disabled; }
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void save_old_position();
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void paint(GUI::Painter&, bool highlighted = false) const;
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void clear(GUI::Painter&, Color background_color) const;
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void clear_and_paint(GUI::Painter& painter, Color background_color, bool highlighted);
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private:
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Card(Suit, Rank);
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Gfx::IntRect m_rect;
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Gfx::IntPoint m_old_position;
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Suit m_suit;
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Rank m_rank;
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bool m_old_position_valid { false };
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bool m_moving { false };
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bool m_upside_down { false };
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bool m_inverted { false };
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bool m_previewed { false };
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bool m_disabled { false };
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};
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enum class Shuffle {
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No,
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Yes,
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};
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_standard_deck(Shuffle);
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle);
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}
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template<>
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struct AK::Formatter<Cards::Card> : Formatter<FormatString> {
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ErrorOr<void> format(FormatBuilder& builder, Cards::Card const& card)
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{
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StringView suit;
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switch (card.suit()) {
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case Cards::Suit::Clubs:
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suit = "C"sv;
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break;
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case Cards::Suit::Diamonds:
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suit = "D"sv;
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break;
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case Cards::Suit::Hearts:
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suit = "H"sv;
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break;
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case Cards::Suit::Spades:
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suit = "S"sv;
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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return Formatter<FormatString>::format(builder, "{:>2}{}"sv, Cards::card_rank_label(card.rank()), suit);
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}
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};
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