ladybird/Libraries/LibCore/CLocalSocket.cpp
Andreas Kling b3fe9cde52 LibCore: Add CLocalServer, a server-only local socket class.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.

The basic usage is:

    CLocalServer server;
    server.listen("/tmp/name-of-portal");
    server.on_ready_to_accept = [&] {
        CLocalSocket* client = server.accept();
        ...
    };

This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
2019-07-27 10:32:40 +02:00

37 lines
820 B
C++

#include <LibCore/CLocalSocket.h>
#include <sys/socket.h>
#include <errno.h>
CLocalSocket::CLocalSocket(Badge<CLocalServer>, int fd, CObject* parent)
: CSocket(CSocket::Type::Local, parent)
{
set_fd(fd);
set_mode(CIODevice::ReadWrite);
set_error(0);
}
CLocalSocket::CLocalSocket(CObject* parent)
: CSocket(CSocket::Type::Local, parent)
{
int fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
if (fd < 0) {
set_error(fd);
} else {
set_fd(fd);
set_mode(CIODevice::ReadWrite);
set_error(0);
}
}
CLocalSocket::~CLocalSocket()
{
}
bool CLocalSocket::bind(const CSocketAddress& address)
{
auto un = address.to_sockaddr_un();
int rc = ::bind(fd(), (const sockaddr*)&un, sizeof(un));
set_error(errno);
return rc == 0;
}