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315 lines
9.4 KiB
C++
315 lines
9.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Function.h>
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#include <AK/HashTable.h>
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#include <AK/QuickSort.h>
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#include <AK/StringBuilder.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Path.h>
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#include <math.h>
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namespace Gfx {
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void Path::elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep)
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{
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auto next_point = point;
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double rx = radii.x();
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double ry = radii.y();
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double x_axis_rotation_c = cos(x_axis_rotation);
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double x_axis_rotation_s = sin(x_axis_rotation);
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// Find the last point
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FloatPoint last_point { 0, 0 };
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if (!m_segments.is_empty())
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last_point = m_segments.last().point();
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// Step 1 of out-of-range radii correction
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if (rx == 0.0 || ry == 0.0) {
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append_segment<LineSegment>(next_point);
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return;
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}
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// Step 2 of out-of-range radii correction
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if (rx < 0)
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rx *= -1.0;
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if (ry < 0)
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ry *= -1.0;
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// POSSIBLY HACK: Handle the case where both points are the same.
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auto same_endpoints = next_point == last_point;
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if (same_endpoints) {
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if (!large_arc) {
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// Nothing is going to be drawn anyway.
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return;
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}
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// Move the endpoint by a small amount to avoid division by zero.
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next_point.translate_by(0.01f, 0.01f);
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}
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// Find (cx, cy), theta_1, theta_delta
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// Step 1: Compute (x1', y1')
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auto x_avg = static_cast<double>(last_point.x() - next_point.x()) / 2.0;
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auto y_avg = static_cast<double>(last_point.y() - next_point.y()) / 2.0;
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auto x1p = x_axis_rotation_c * x_avg + x_axis_rotation_s * y_avg;
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auto y1p = -x_axis_rotation_s * x_avg + x_axis_rotation_c * y_avg;
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// Step 2: Compute (cx', cy')
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double x1p_sq = pow(x1p, 2.0);
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double y1p_sq = pow(y1p, 2.0);
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double rx_sq = pow(rx, 2.0);
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double ry_sq = pow(ry, 2.0);
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// Step 3 of out-of-range radii correction
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double lambda = x1p_sq / rx_sq + y1p_sq / ry_sq;
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double multiplier;
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if (lambda > 1.0) {
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auto lambda_sqrt = sqrt(lambda);
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rx *= lambda_sqrt;
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ry *= lambda_sqrt;
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multiplier = 0.0;
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} else {
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double numerator = rx_sq * ry_sq - rx_sq * y1p_sq - ry_sq * x1p_sq;
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double denominator = rx_sq * y1p_sq + ry_sq * x1p_sq;
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multiplier = sqrt(numerator / denominator);
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}
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if (large_arc == sweep)
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multiplier *= -1.0;
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double cxp = multiplier * rx * y1p / ry;
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double cyp = multiplier * -ry * x1p / rx;
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// Step 3: Compute (cx, cy) from (cx', cy')
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x_avg = (last_point.x() + next_point.x()) / 2.0f;
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y_avg = (last_point.y() + next_point.y()) / 2.0f;
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double cx = x_axis_rotation_c * cxp - x_axis_rotation_s * cyp + x_avg;
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double cy = x_axis_rotation_s * cxp + x_axis_rotation_c * cyp + y_avg;
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double theta_1 = atan2((y1p - cyp) / ry, (x1p - cxp) / rx);
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double theta_2 = atan2((-y1p - cyp) / ry, (-x1p - cxp) / rx);
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auto theta_delta = theta_2 - theta_1;
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if (!sweep && theta_delta > 0.0) {
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theta_delta -= 2 * M_PI;
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} else if (sweep && theta_delta < 0) {
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theta_delta += 2 * M_PI;
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}
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elliptical_arc_to(
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next_point,
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{ cx, cy },
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{ rx, ry },
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x_axis_rotation,
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theta_1,
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theta_delta);
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}
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void Path::close()
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{
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if (m_segments.size() <= 1)
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return;
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invalidate_split_lines();
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auto& last_point = m_segments.last().point();
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for (ssize_t i = m_segments.size() - 1; i >= 0; --i) {
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auto& segment = m_segments[i];
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if (segment.type() == Segment::Type::MoveTo) {
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if (last_point == segment.point())
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return;
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append_segment<LineSegment>(segment.point());
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return;
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}
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}
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}
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void Path::close_all_subpaths()
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{
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if (m_segments.size() <= 1)
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return;
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invalidate_split_lines();
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Optional<FloatPoint> cursor, start_of_subpath;
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bool is_first_point_in_subpath { false };
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for (auto& segment : m_segments) {
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switch (segment.type()) {
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case Segment::Type::MoveTo: {
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if (cursor.has_value() && !is_first_point_in_subpath) {
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// This is a move from a subpath to another
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// connect the two ends of this subpath before
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// moving on to the next one
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VERIFY(start_of_subpath.has_value());
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append_segment<MoveSegment>(cursor.value());
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append_segment<LineSegment>(start_of_subpath.value());
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}
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is_first_point_in_subpath = true;
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cursor = segment.point();
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break;
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}
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case Segment::Type::LineTo:
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case Segment::Type::QuadraticBezierCurveTo:
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case Segment::Type::EllipticalArcTo:
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if (is_first_point_in_subpath) {
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start_of_subpath = cursor;
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is_first_point_in_subpath = false;
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}
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cursor = segment.point();
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break;
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case Segment::Type::Invalid:
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VERIFY_NOT_REACHED();
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break;
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}
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}
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}
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String Path::to_string() const
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{
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StringBuilder builder;
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builder.append("Path { ");
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for (auto& segment : m_segments) {
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switch (segment.type()) {
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case Segment::Type::MoveTo:
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builder.append("MoveTo");
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break;
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case Segment::Type::LineTo:
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builder.append("LineTo");
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break;
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case Segment::Type::QuadraticBezierCurveTo:
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builder.append("QuadraticBezierCurveTo");
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break;
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case Segment::Type::EllipticalArcTo:
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builder.append("EllipticalArcTo");
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break;
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case Segment::Type::Invalid:
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builder.append("Invalid");
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break;
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}
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builder.appendff("({}", segment.point());
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switch (segment.type()) {
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case Segment::Type::QuadraticBezierCurveTo:
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builder.append(", ");
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builder.append(static_cast<const QuadraticBezierCurveSegment&>(segment).through().to_string());
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break;
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case Segment::Type::EllipticalArcTo: {
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auto& arc = static_cast<const EllipticalArcSegment&>(segment);
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builder.appendff(", {}, {}, {}, {}, {}",
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arc.radii().to_string().characters(),
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arc.center().to_string().characters(),
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arc.x_axis_rotation(),
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arc.theta_1(),
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arc.theta_delta());
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break;
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}
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default:
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break;
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}
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builder.append(") ");
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}
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builder.append("}");
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return builder.to_string();
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}
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void Path::segmentize_path()
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{
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Vector<SplitLineSegment> segments;
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float min_x = 0;
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float min_y = 0;
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float max_x = 0;
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float max_y = 0;
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auto add_point_to_bbox = [&](const Gfx::FloatPoint& point) {
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float x = point.x();
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float y = point.y();
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min_x = min(min_x, x);
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min_y = min(min_y, y);
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max_x = max(max_x, x);
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max_y = max(max_y, y);
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};
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auto add_line = [&](const auto& p0, const auto& p1) {
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float ymax = p0.y(), ymin = p1.y(), x_of_ymin = p1.x(), x_of_ymax = p0.x();
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auto slope = p0.x() == p1.x() ? 0 : ((float)(p0.y() - p1.y())) / ((float)(p0.x() - p1.x()));
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if (p0.y() < p1.y()) {
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swap(ymin, ymax);
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swap(x_of_ymin, x_of_ymax);
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}
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segments.append({ FloatPoint(p0.x(), p0.y()),
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FloatPoint(p1.x(), p1.y()),
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slope == 0 ? 0 : 1 / slope,
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x_of_ymin,
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ymax, ymin, x_of_ymax });
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add_point_to_bbox(p1);
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};
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FloatPoint cursor { 0, 0 };
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bool first = true;
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for (auto& segment : m_segments) {
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switch (segment.type()) {
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case Segment::Type::MoveTo:
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if (first) {
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min_x = segment.point().x();
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min_y = segment.point().y();
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max_x = segment.point().x();
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max_y = segment.point().y();
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} else {
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add_point_to_bbox(segment.point());
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}
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cursor = segment.point();
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break;
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case Segment::Type::LineTo: {
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add_line(cursor, segment.point());
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cursor = segment.point();
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break;
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}
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case Segment::Type::QuadraticBezierCurveTo: {
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auto& control = static_cast<QuadraticBezierCurveSegment&>(segment).through();
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Painter::for_each_line_segment_on_bezier_curve(control, cursor, segment.point(), [&](const FloatPoint& p0, const FloatPoint& p1) {
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add_line(p0, p1);
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});
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cursor = segment.point();
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break;
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}
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case Segment::Type::EllipticalArcTo: {
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auto& arc = static_cast<EllipticalArcSegment&>(segment);
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Painter::for_each_line_segment_on_elliptical_arc(cursor, arc.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), [&](const FloatPoint& p0, const FloatPoint& p1) {
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add_line(p0, p1);
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});
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cursor = segment.point();
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break;
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}
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case Segment::Type::Invalid:
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VERIFY_NOT_REACHED();
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}
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first = false;
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}
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// sort segments by ymax
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quick_sort(segments, [](const auto& line0, const auto& line1) {
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return line1.maximum_y < line0.maximum_y;
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});
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m_split_lines = move(segments);
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m_bounding_box = Gfx::FloatRect { min_x, min_y, max_x - min_x, max_y - min_y };
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}
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}
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