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307 lines
12 KiB
C++
307 lines
12 KiB
C++
/*
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ChessSettingsWidget.h"
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#include <Applications/GamesSettings/ChessSettingsWidgetGML.h>
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#include <LibChess/Chess.h>
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#include <LibConfig/Client.h>
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#include <LibCore/Directory.h>
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#include <LibGUI/CheckBox.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/Frame.h>
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#include <LibGUI/ItemListModel.h>
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#include <LibGUI/Painter.h>
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namespace GamesSettings {
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struct BoardTheme {
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StringView name;
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Color dark_square_color;
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Color light_square_color;
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};
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// The following colors have been taken from lichess.org, but I'm pretty sure they took them from chess.com.
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Array<BoardTheme, 3> s_board_themes {
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BoardTheme { "Beige"sv, Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) },
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BoardTheme { "Blue"sv, Color::from_rgb(0x8ca2ad), Color::from_rgb(0xdee3e6) },
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BoardTheme { "Green"sv, Color::from_rgb(0x86a666), Color::from_rgb(0xffffdd) },
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};
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static BoardTheme& get_board_theme(StringView name)
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{
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for (size_t i = 0; i < s_board_themes.size(); ++i) {
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if (s_board_themes[i].name == name)
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return s_board_themes[i];
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}
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return s_board_themes[0];
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}
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class BoardThemeModel final : public GUI::Model {
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public:
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static ErrorOr<NonnullRefPtr<BoardThemeModel>> create()
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{
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return adopt_nonnull_ref_or_enomem(new (nothrow) BoardThemeModel());
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}
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~BoardThemeModel() = default;
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virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override
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{
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return s_board_themes.size();
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}
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virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override
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{
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return 1;
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}
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virtual GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role = GUI::ModelRole::Display) const override
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{
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if (role != GUI::ModelRole::Display)
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return {};
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if (!is_within_range(index))
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return {};
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return s_board_themes.at(index.row()).name;
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}
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private:
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BoardThemeModel()
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{
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}
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};
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static ErrorOr<RefPtr<Gfx::Bitmap>> load_piece_image(StringView set, StringView image)
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{
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auto path = TRY(String::formatted("/res/icons/chess/sets/{}/{}", set, image));
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return Gfx::Bitmap::load_from_file(path.bytes_as_string_view());
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}
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class ChessGamePreview final : public GUI::Frame {
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C_OBJECT_ABSTRACT(ChessGamePreview)
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public:
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static ErrorOr<NonnullRefPtr<ChessGamePreview>> try_create()
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{
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auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessGamePreview()));
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return preview;
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}
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virtual ~ChessGamePreview() = default;
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ErrorOr<void> set_piece_set_name(DeprecatedString const& piece_set_name)
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{
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if (m_piece_set_name == piece_set_name.view())
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return {};
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m_piece_set_name = TRY(String::from_utf8(piece_set_name));
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m_piece_images.clear();
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m_piece_images.set({ Chess::Color::White, Chess::Type::Pawn }, TRY(load_piece_image(m_piece_set_name, "white-pawn.png"sv)));
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m_piece_images.set({ Chess::Color::Black, Chess::Type::Pawn }, TRY(load_piece_image(m_piece_set_name, "black-pawn.png"sv)));
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m_piece_images.set({ Chess::Color::White, Chess::Type::Knight }, TRY(load_piece_image(m_piece_set_name, "white-knight.png"sv)));
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m_piece_images.set({ Chess::Color::Black, Chess::Type::Knight }, TRY(load_piece_image(m_piece_set_name, "black-knight.png"sv)));
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m_piece_images.set({ Chess::Color::White, Chess::Type::Bishop }, TRY(load_piece_image(m_piece_set_name, "white-bishop.png"sv)));
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m_piece_images.set({ Chess::Color::Black, Chess::Type::Bishop }, TRY(load_piece_image(m_piece_set_name, "black-bishop.png"sv)));
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m_piece_images.set({ Chess::Color::White, Chess::Type::Rook }, TRY(load_piece_image(m_piece_set_name, "white-rook.png"sv)));
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m_piece_images.set({ Chess::Color::Black, Chess::Type::Rook }, TRY(load_piece_image(m_piece_set_name, "black-rook.png"sv)));
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m_piece_images.set({ Chess::Color::White, Chess::Type::Queen }, TRY(load_piece_image(m_piece_set_name, "white-queen.png"sv)));
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m_piece_images.set({ Chess::Color::Black, Chess::Type::Queen }, TRY(load_piece_image(m_piece_set_name, "black-queen.png"sv)));
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m_piece_images.set({ Chess::Color::White, Chess::Type::King }, TRY(load_piece_image(m_piece_set_name, "white-king.png"sv)));
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m_piece_images.set({ Chess::Color::Black, Chess::Type::King }, TRY(load_piece_image(m_piece_set_name, "black-king.png"sv)));
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update();
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return {};
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}
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void set_dark_square_color(Gfx::Color dark_square_color)
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{
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if (m_dark_square_color == dark_square_color)
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return;
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m_dark_square_color = dark_square_color;
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update();
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}
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void set_light_square_color(Gfx::Color light_square_color)
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{
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if (m_light_square_color == light_square_color)
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return;
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m_light_square_color = light_square_color;
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update();
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}
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void set_show_coordinates(bool show_coordinates)
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{
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if (m_show_coordinates == show_coordinates)
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return;
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m_show_coordinates = show_coordinates;
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update();
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}
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private:
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ChessGamePreview() = default;
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virtual void paint_event(GUI::PaintEvent& event) override
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.add_clip_rect(frame_inner_rect());
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auto& coordinate_font = Gfx::FontDatabase::default_font().bold_variant();
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// To show all the piece graphics, we need at least 12 squares visible.
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// With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
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// There are definitely better ways of doing this, but it'll do. ;^)
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auto square_size = 61;
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auto square_margin = square_size / 10;
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auto rect_for_square = [&](Chess::Square const& square) {
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return Gfx::IntRect {
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frame_inner_rect().left() + square.file * square_size,
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frame_inner_rect().bottom() + 1 - (square.rank + 1) * square_size,
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square_size,
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square_size
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};
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};
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for (int rank = 0; rank < 3; ++rank) {
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for (int file = 0; file < 8; ++file) {
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Chess::Square square { rank, file };
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auto square_rect = rect_for_square(square);
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painter.fill_rect(square_rect, square.is_light() ? m_light_square_color : m_dark_square_color);
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if (m_show_coordinates) {
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auto coord = square.to_algebraic();
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auto text_color = square.is_light() ? m_dark_square_color : m_light_square_color;
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auto shrunken_rect = square_rect.shrunken(4, 4);
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if (square.rank == 0)
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painter.draw_text(shrunken_rect, coord.substring_view(0, 1), coordinate_font, Gfx::TextAlignment::BottomRight, text_color);
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if (square.file == 0)
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painter.draw_text(shrunken_rect, coord.substring_view(1, 1), coordinate_font, Gfx::TextAlignment::TopLeft, text_color);
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}
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}
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}
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auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
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auto& bitmap = *m_piece_images.get(piece).value();
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painter.draw_scaled_bitmap(
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rect_for_square(square).shrunken(square_margin, square_margin, square_margin, square_margin),
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bitmap,
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bitmap.rect(),
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1.0f,
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Gfx::Painter::ScalingMode::BilinearBlend);
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};
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draw_piece({ Chess::Color::White, Chess::Type::King }, { 0, 0 });
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draw_piece({ Chess::Color::Black, Chess::Type::King }, { 1, 0 });
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draw_piece({ Chess::Color::White, Chess::Type::Queen }, { 0, 1 });
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draw_piece({ Chess::Color::Black, Chess::Type::Queen }, { 1, 1 });
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draw_piece({ Chess::Color::White, Chess::Type::Rook }, { 0, 2 });
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draw_piece({ Chess::Color::Black, Chess::Type::Rook }, { 1, 2 });
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draw_piece({ Chess::Color::White, Chess::Type::Bishop }, { 0, 3 });
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draw_piece({ Chess::Color::Black, Chess::Type::Bishop }, { 1, 3 });
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draw_piece({ Chess::Color::White, Chess::Type::Knight }, { 0, 4 });
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draw_piece({ Chess::Color::Black, Chess::Type::Knight }, { 1, 4 });
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draw_piece({ Chess::Color::White, Chess::Type::Pawn }, { 0, 5 });
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draw_piece({ Chess::Color::Black, Chess::Type::Pawn }, { 1, 5 });
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}
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HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_piece_images;
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Gfx::Color m_dark_square_color { s_board_themes[0].dark_square_color };
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Gfx::Color m_light_square_color { s_board_themes[0].light_square_color };
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bool m_show_coordinates { true };
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String m_piece_set_name;
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};
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ErrorOr<NonnullRefPtr<ChessSettingsWidget>> ChessSettingsWidget::try_create()
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{
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auto chess_settings_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessSettingsWidget));
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TRY(chess_settings_widget->initialize());
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return chess_settings_widget;
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}
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ErrorOr<void> ChessSettingsWidget::initialize()
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{
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TRY(load_from_gml(chess_settings_widget_gml));
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auto piece_set_name = Config::read_string("Games"sv, "Chess"sv, "PieceSet"sv, "stelar7"sv);
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auto board_theme = get_board_theme(Config::read_string("Games"sv, "Chess"sv, "BoardTheme"sv, "Beige"sv));
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auto show_coordinates = Config::read_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, true);
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m_preview = find_descendant_of_type_named<ChessGamePreview>("chess_preview");
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m_piece_set_combobox = find_descendant_of_type_named<GUI::ComboBox>("piece_set");
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TRY(Core::Directory::for_each_entry("/res/icons/chess/sets/"sv, Core::DirIterator::SkipParentAndBaseDir, [&](auto const& entry, auto&) -> ErrorOr<IterationDecision> {
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TRY(m_piece_sets.try_append(entry.name));
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return IterationDecision::Continue;
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}));
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auto piece_set_model = GUI::ItemListModel<DeprecatedString>::create(m_piece_sets);
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m_piece_set_combobox->set_model(piece_set_model);
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m_piece_set_combobox->set_text(piece_set_name, GUI::AllowCallback::No);
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m_piece_set_combobox->on_change = [&](auto& value, auto&) {
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set_modified(true);
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m_preview->set_piece_set_name(value).release_value_but_fixme_should_propagate_errors();
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};
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m_board_theme_combobox = find_descendant_of_type_named<GUI::ComboBox>("board_theme");
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m_board_theme_combobox->set_model(TRY(BoardThemeModel::create()));
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m_board_theme_combobox->set_text(board_theme.name, GUI::AllowCallback::No);
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m_board_theme_combobox->on_change = [&](auto&, auto& index) {
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set_modified(true);
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auto& theme = s_board_themes[index.row()];
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m_preview->set_dark_square_color(theme.dark_square_color);
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m_preview->set_light_square_color(theme.light_square_color);
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};
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m_show_coordinates_checkbox = find_descendant_of_type_named<GUI::CheckBox>("show_coordinates");
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m_show_coordinates_checkbox->set_checked(show_coordinates, GUI::AllowCallback::No);
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m_show_coordinates_checkbox->on_checked = [&](bool checked) {
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set_modified(true);
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m_preview->set_show_coordinates(checked);
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};
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TRY(m_preview->set_piece_set_name(piece_set_name));
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m_preview->set_dark_square_color(board_theme.dark_square_color);
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m_preview->set_light_square_color(board_theme.light_square_color);
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m_preview->set_show_coordinates(show_coordinates);
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return {};
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}
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void ChessSettingsWidget::apply_settings()
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{
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Config::write_string("Games"sv, "Chess"sv, "PieceSet"sv, m_piece_set_combobox->text());
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Config::write_string("Games"sv, "Chess"sv, "BoardTheme"sv, m_board_theme_combobox->text());
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Config::write_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, m_show_coordinates_checkbox->is_checked());
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}
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void ChessSettingsWidget::reset_default_values()
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{
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// FIXME: `set_text()` on a combobox doesn't trigger the `on_change` callback, but it probably should!
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// Until then, we have to manually tell the preview to update.
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m_piece_set_combobox->set_text("stelar7");
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(void)m_preview->set_piece_set_name("stelar7");
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auto& board_theme = get_board_theme("Beige"sv);
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m_board_theme_combobox->set_text(board_theme.name);
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m_preview->set_dark_square_color(board_theme.dark_square_color);
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m_preview->set_light_square_color(board_theme.light_square_color);
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m_show_coordinates_checkbox->set_checked(true);
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}
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}
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REGISTER_WIDGET(GamesSettings, ChessGamePreview);
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