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b9afea40e6
This will allow resolving paths that use sizes that are relative to the viewport. This necessarily removes the on element caching, which has been redundant for a while as computed paths are stored on the paintable.
33 lines
861 B
C++
33 lines
861 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Geometry/DOMPoint.h>
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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namespace Web::SVG {
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// https://svgwg.org/svg2-draft/types.html#InterfaceSVGGeometryElement
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class SVGGeometryElement : public SVGGraphicsElement {
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WEB_PLATFORM_OBJECT(SVGGeometryElement, SVGGraphicsElement);
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public:
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virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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virtual Gfx::Path get_path(CSSPixelSize viewport_size) = 0;
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float get_total_length();
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JS::NonnullGCPtr<Geometry::DOMPoint> get_point_at_length(float distance);
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protected:
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SVGGeometryElement(DOM::Document& document, DOM::QualifiedName qualified_name);
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virtual void initialize(JS::Realm&) override;
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};
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}
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