ladybird/Userland/Libraries/LibGUI/AutocompleteProvider.h
thislooksfun d5baf1c1fa LibGUI: Allow autocomplete to stay open after applying
Previously the autocomplete box would always close after applying a
suggestion. This is the desired behavior in almost all cases, but there
are some situations (like autocompleting paths) where it would be nicer
to keep the autocomplete box open after applying the suggestion.
2021-11-02 17:53:22 +01:00

108 lines
2.4 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Forward.h>
#include <LibGUI/Label.h>
#include <LibGUI/TableView.h>
#include <LibGUI/TextEditor.h>
#include <LibGUI/Window.h>
#include <LibIPC/Decoder.h>
namespace GUI {
class AutocompleteProvider {
AK_MAKE_NONCOPYABLE(AutocompleteProvider);
AK_MAKE_NONMOVABLE(AutocompleteProvider);
public:
virtual ~AutocompleteProvider() { }
enum class Language {
Unspecified,
Cpp,
};
struct Entry {
String completion;
size_t partial_input_length { 0 };
Language language { Language::Unspecified };
String display_text {};
enum class HideAutocompleteAfterApplying {
No,
Yes,
};
HideAutocompleteAfterApplying hide_autocomplete_after_applying { HideAutocompleteAfterApplying::Yes };
};
struct ProjectLocation {
String file;
size_t line { 0 };
size_t column { 0 };
bool operator==(const ProjectLocation&) const;
};
enum class DeclarationType {
Function,
Struct,
Class,
Variable,
PreprocessorDefinition,
Namespace,
Member,
};
struct Declaration {
String name;
ProjectLocation position;
DeclarationType type;
String scope;
bool operator==(const Declaration&) const;
};
virtual void provide_completions(Function<void(Vector<Entry>)>) = 0;
void attach(TextEditor& editor)
{
VERIFY(!m_editor);
m_editor = editor;
}
void detach() { m_editor.clear(); }
protected:
AutocompleteProvider() { }
WeakPtr<TextEditor> m_editor;
};
class AutocompleteBox final {
public:
explicit AutocompleteBox(TextEditor&);
~AutocompleteBox();
void update_suggestions(Vector<AutocompleteProvider::Entry>&& suggestions);
bool is_visible() const;
void show(Gfx::IntPoint suggestion_box_location);
void close();
bool has_suggestions() { return m_suggestion_view->model()->row_count() > 0; }
void next_suggestion();
void previous_suggestion();
AutocompleteProvider::Entry::HideAutocompleteAfterApplying apply_suggestion();
private:
WeakPtr<TextEditor> m_editor;
RefPtr<GUI::Window> m_popup_window;
RefPtr<GUI::TableView> m_suggestion_view;
RefPtr<GUI::Label> m_no_suggestions_view;
};
}