ladybird/Libraries/LibGUI/GEventLoop.h
Robin Burchell 7a53096e8d LibGUI: Revert GWindowServerConnection to being a singleton
This was a mistake, of course. Nested event loops don't need (or want)
independent server connections.

We initialize the connection early in GEventLoop for e.g. users that
want to get the size of a GDesktop before the connection has been
established.

Bug noticed by Andreas, introduced by me ;-)
2019-07-17 21:03:01 +02:00

46 lines
1.5 KiB
C++

#pragma once
#include <LibCore/CEventLoop.h>
#include <LibCore/CoreIPCClient.h>
#include <LibGUI/GEvent.h>
#include <WindowServer/WSAPITypes.h>
class GAction;
class CObject;
class CNotifier;
class GWindow;
class GWindowServerConnection : public IPC::Client::Connection<WSAPI_ServerMessage, WSAPI_ClientMessage> {
public:
GWindowServerConnection()
: Connection("/tmp/wsportal")
{}
void handshake() override;
static GWindowServerConnection& the();
private:
void postprocess_bundles(Vector<IncomingMessageBundle>& m_unprocessed_bundles) override;
void handle_paint_event(const WSAPI_ServerMessage&, GWindow&, const ByteBuffer& extra_data);
void handle_resize_event(const WSAPI_ServerMessage&, GWindow&);
void handle_mouse_event(const WSAPI_ServerMessage&, GWindow&);
void handle_key_event(const WSAPI_ServerMessage&, GWindow&);
void handle_window_activation_event(const WSAPI_ServerMessage&, GWindow&);
void handle_window_close_request_event(const WSAPI_ServerMessage&, GWindow&);
void handle_menu_event(const WSAPI_ServerMessage&);
void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&);
void handle_wm_event(const WSAPI_ServerMessage&, GWindow&);
void handle_greeting(WSAPI_ServerMessage&);
};
class GEventLoop final : public CEventLoop {
public:
GEventLoop();
virtual ~GEventLoop() override;
static GEventLoop& current() { return static_cast<GEventLoop&>(CEventLoop::current()); }
private:
void process_unprocessed_bundles();
};