ladybird/Applications/VisualBuilder/VBForm.h
Andreas Kling c6ffb3e2b8 VisualBuilder: Use real GWidgets instead of pretend VBWidgets.
That first design was the wrong idea. Instead, have VBWidget instantiate
a GWidget of the appropriate type and parent it to the VBForm.
We then use a new "greedy hit-testing" mechanism in GWidget to prevent any
mouse events from reaching the VBForm's children.

To paint the grabbers above the child widgets, I added a slightly hackish
but kind of neat second_paint_event() that is called after a widget has
painted all of his children. :^)
2019-04-11 03:34:37 +02:00

40 lines
1.2 KiB
C++

#pragma once
#include <LibGUI/GWidget.h>
#include <AK/Vector.h>
#include "VBWidget.h"
class VBForm : public GWidget {
public:
explicit VBForm(const String& name, GWidget* parent = nullptr);
virtual ~VBForm() override;
String name() const { return m_name; }
void set_name(const String& name) { m_name = name; }
bool is_selected(const VBWidget&) const;
VBWidget* widget_at(const Point&);
void set_should_snap_to_grip(bool snap) { m_should_snap_to_grid = snap; }
bool should_snap_to_grid() const { return m_should_snap_to_grid; }
protected:
virtual void paint_event(GPaintEvent&) override;
virtual void second_paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void mousemove_event(GMouseEvent&) override;
virtual void mouseup_event(GMouseEvent&) override;
private:
void grabber_mousedown_event(GMouseEvent&, VBWidget&, Direction grabber);
String m_name;
int m_grid_size { 5 };
bool m_should_snap_to_grid { true };
Vector<Retained<VBWidget>> m_widgets;
WeakPtr<VBWidget> m_selected_widget;
Point m_transform_event_origin;
Rect m_transform_widget_origin_rect;
Direction m_resize_direction { Direction::None };
};