ladybird/Userland/Games/Solitaire/main.cpp
2022-08-22 12:50:41 +02:00

223 lines
8.4 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, the SerenityOS developers.
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <Games/Solitaire/SolitaireGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibCore/Timer.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix"));
auto app = TRY(GUI::Application::try_create(arguments));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-solitaire"sv));
Config::pledge_domains({ "Games", "Solitaire" });
Config::monitor_domain("Games");
TRY(Core::System::pledge("stdio recvfd sendfd rpath"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto window = TRY(GUI::Window::try_create());
window->set_title("Solitaire");
auto mode = static_cast<Solitaire::Mode>(Config::read_i32("Solitaire"sv, "Settings"sv, "Mode"sv, static_cast<int>(Solitaire::Mode::SingleCardDraw)));
auto update_mode = [&](Solitaire::Mode new_mode) {
mode = new_mode;
Config::write_i32("Solitaire"sv, "Settings"sv, "Mode"sv, static_cast<int>(mode));
};
auto high_score = [&]() {
switch (mode) {
case Solitaire::Mode::SingleCardDraw:
return static_cast<u32>(Config::read_i32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, 0));
case Solitaire::Mode::ThreeCardDraw:
return static_cast<u32>(Config::read_i32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, 0));
default:
VERIFY_NOT_REACHED();
}
};
auto update_high_score = [&](u32 new_high_score) {
switch (mode) {
case Solitaire::Mode::SingleCardDraw:
Config::write_i32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, static_cast<int>(new_high_score));
break;
case Solitaire::Mode::ThreeCardDraw:
Config::write_i32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, static_cast<int>(new_high_score));
break;
default:
VERIFY_NOT_REACHED();
}
};
if (mode >= Solitaire::Mode::__Count)
update_mode(Solitaire::Mode::SingleCardDraw);
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
widget->load_from_gml(solitaire_gml);
auto& game = *widget->find_descendant_of_type_named<Solitaire::Game>("game");
game.set_focus(true);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0");
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
statusbar.set_text(2, "Time: 00:00:00");
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();
if (text.is_empty())
text = Gfx::parse_ampersand_string(action.text());
statusbar.set_override_text(move(text));
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
game.on_score_update = [&](uint32_t score) {
statusbar.set_text(0, String::formatted("Score: {}", score));
};
uint64_t seconds_elapsed = 0;
auto timer = Core::Timer::create_repeating(1000, [&]() {
++seconds_elapsed;
uint64_t hours = seconds_elapsed / 3600;
uint64_t minutes = (seconds_elapsed / 60) % 60;
uint64_t seconds = seconds_elapsed % 60;
statusbar.set_text(2, String::formatted("Time: {:02}:{:02}:{:02}", hours, minutes, seconds));
});
game.on_game_start = [&]() {
seconds_elapsed = 0;
timer->start();
statusbar.set_text(2, "Time: 00:00:00");
};
game.on_game_end = [&](Solitaire::GameOverReason reason, uint32_t score) {
if (timer->is_active())
timer->stop();
if (reason == Solitaire::GameOverReason::Victory) {
if (seconds_elapsed >= 30) {
uint32_t bonus = (20'000 / seconds_elapsed) * 35;
statusbar.set_text(0, String::formatted("Score: {} (Bonus: {})", score, bonus));
score += bonus;
}
if (score > high_score()) {
update_high_score(score);
statusbar.set_text(1, String::formatted("High Score: {}", score));
}
}
statusbar.set_text(2, "Timer starts after your first move");
};
window->on_close_request = [&]() {
auto game_in_progress = timer->is_active();
if (game_in_progress) {
auto result = GUI::MessageBox::show(window,
"A game is still in progress, are you sure you would like to quit?"sv,
"Game in progress"sv,
GUI::MessageBox::Type::Warning,
GUI::MessageBox::InputType::YesNo);
if (result == GUI::MessageBox::ExecResult::Yes)
return GUI::Window::CloseRequestDecision::Close;
else
return GUI::Window::CloseRequestDecision::StayOpen;
}
return GUI::Window::CloseRequestDecision::Close;
};
GUI::ActionGroup draw_setting_actions;
draw_setting_actions.set_exclusive(true);
auto single_card_draw_action = GUI::Action::create_checkable("&Single Card Draw", [&](auto&) {
update_mode(Solitaire::Mode::SingleCardDraw);
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
game.setup(mode);
});
single_card_draw_action->set_checked(mode == Solitaire::Mode::SingleCardDraw);
single_card_draw_action->set_status_tip("Draw one card at a time");
draw_setting_actions.add_action(single_card_draw_action);
auto three_card_draw_action = GUI::Action::create_checkable("&Three Card Draw", [&](auto&) {
update_mode(Solitaire::Mode::ThreeCardDraw);
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
game.setup(mode);
});
three_card_draw_action->set_checked(mode == Solitaire::Mode::ThreeCardDraw);
three_card_draw_action->set_status_tip("Draw three cards at a time");
draw_setting_actions.add_action(three_card_draw_action);
game.set_auto_collect(Config::read_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, false));
auto toggle_auto_collect_action = GUI::Action::create_checkable("Auto-&Collect", [&](auto& action) {
auto checked = action.is_checked();
game.set_auto_collect(checked);
Config::write_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, checked);
});
toggle_auto_collect_action->set_checked(game.is_auto_collecting());
toggle_auto_collect_action->set_status_tip("Auto-collect to foundation piles");
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game.setup(mode);
})));
TRY(game_menu->try_add_separator());
auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
game.perform_undo();
});
undo_action->set_enabled(false);
TRY(game_menu->try_add_action(undo_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(single_card_draw_action));
TRY(game_menu->try_add_action(three_card_draw_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(toggle_auto_collect_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window)));
window->set_resizable(false);
window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height().as_int());
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.on_undo_availability_change = [&](bool undo_available) {
undo_action->set_enabled(undo_available);
};
game.setup(mode);
return app->exec();
}