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054c982181
The enabled state of a GAction now propagates both to any toolbar buttons and any menu items linked to the action. Toolbar buttons are painted in a grayed out style when disabled. Menu items are gray when disabled. :^)
39 lines
959 B
C++
39 lines
959 B
C++
#pragma once
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#include <AK/AKString.h>
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#include <AK/Badge.h>
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class GAction;
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class GMenu;
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class GMenuItem {
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public:
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enum Type { Invalid, Action, Separator };
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GMenuItem(unsigned menu_id, Type);
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GMenuItem(unsigned menu_id, Retained<GAction>&&);
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~GMenuItem();
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Type type() const { return m_type; }
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String text() const;
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const GAction* action() const { return m_action.ptr(); }
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GAction* action() { return m_action.ptr(); }
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unsigned identifier() const { return m_identifier; }
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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void set_menu_id(Badge<GMenu>, unsigned menu_id) { m_menu_id = menu_id; }
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void set_identifier(Badge<GMenu>, unsigned identifier) { m_identifier = identifier; }
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private:
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void update_window_server();
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Type m_type { Invalid };
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unsigned m_menu_id { 0 };
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unsigned m_identifier { 0 };
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bool m_enabled { true };
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RetainPtr<GAction> m_action;
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};
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