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655d9d1462
This fixes a plethora of rounding problems on many websites. In the future, we may want to replace this with fixed-point arithmetic (bug #18566) for performance (and consistency with other engines), but in the meantime this makes the web look a bit better. :^) There's a lot more things that could be converted to doubles, which would reduce the amount of casting necessary in this patch. We can do that incrementally, however.
27 lines
643 B
C++
27 lines
643 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
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* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Rect.h>
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#include <LibWeb/CSS/Length.h>
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namespace Web::CSS {
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struct EdgeRect {
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Length top_edge;
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Length right_edge;
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Length bottom_edge;
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Length left_edge;
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Gfx::FloatRect resolved(Layout::Node const&, Gfx::Rect<double>) const;
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bool operator==(EdgeRect const&) const = default;
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};
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}
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