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8e3d0a23d5
And use these to do the line-by-line reading automagically instead of having that logic in IRCClient. This will definitely come in handy.
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#pragma once
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#include <LibGUI/GIODevice.h>
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#include <AK/AKString.h>
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#include <Kernel/IPv4.h>
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class GSocketAddress {
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public:
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enum class Type { Invalid, IPv4, Local };
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GSocketAddress() { }
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GSocketAddress(const IPv4Address& address)
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: m_type(Type::IPv4)
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, m_ipv4_address(address)
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{
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}
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Type type() const { return m_type; }
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bool is_valid() const { return m_type != Type::Invalid; }
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IPv4Address ipv4_address() const { return m_ipv4_address; }
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String to_string() const
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{
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switch (m_type) {
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case Type::IPv4: return m_ipv4_address.to_string();
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default: return "[GSocketAddress]";
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}
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}
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private:
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Type m_type { Type::Invalid };
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IPv4Address m_ipv4_address;
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};
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class GSocket : public GIODevice {
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public:
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enum class Type { Invalid, TCP, UDP };
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virtual ~GSocket() override;
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bool connect(const GSocketAddress&, int port);
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ByteBuffer receive(int max_size);
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bool send(const ByteBuffer&);
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bool is_connected() const { return m_connected; }
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GSocketAddress source_address() const { return m_source_address; }
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int source_port() const { return m_source_port; }
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GSocketAddress destination_address() const { return m_source_address; }
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int destination_port() const { return m_destination_port; }
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virtual const char* class_name() const override { return "GSocket"; }
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protected:
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GSocket(Type, GObject* parent);
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GSocketAddress m_source_address;
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GSocketAddress m_destination_address;
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int m_source_port { -1 };
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int m_destination_port { -1 };
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bool m_connected { false };
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private:
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virtual bool open(GIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
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Type m_type { Type::Invalid };
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};
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