ladybird/Games/Snake/main.cpp
Andreas Kling ca9a430965 Snake: Disable double-buffering for the game window.
There's no need to use automatic double-buffering here since we manage the
backing store manually.
2019-04-20 19:51:10 +02:00

51 lines
1.3 KiB
C++

#include "SnakeGame.h"
#include <LibGUI/GApplication.h>
#include <LibGUI/GWindow.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GAction.h>
int main(int argc, char** argv)
{
GApplication app(argc, argv);
auto* window = new GWindow;
window->set_double_buffering_enabled(false);
window->set_title("Snake");
window->set_rect(100, 100, 320, 320);
auto* game = new SnakeGame;
window->set_main_widget(game);
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Snake");
app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) {
GApplication::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
auto game_menu = make<GMenu>("Game");
game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&] (const GAction&) {
game->reset();
}));
menubar->add_menu(move(game_menu));
auto help_menu = make<GMenu>("Help");
help_menu->add_action(GAction::create("About", [] (const GAction&) {
dbgprintf("FIXME: Implement Help/About\n");
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
window->set_icon_path("/res/icons/minesweeper/mine.png");
return app.exec();
}