ladybird/Libraries/LibGUI/MenuItem.h
Tom 1c1ab71692 WindowServer/LibGUI: Add default menu items and allow default action for context menu
By specifying an optional Action for Menu::popup an application
can specify what item should be displayed as a default item.
2020-07-11 11:45:49 +02:00

88 lines
2.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Forward.h>
#include <AK/RefPtr.h>
#include <LibGUI/Forward.h>
namespace GUI {
class MenuItem {
public:
enum class Type {
Invalid,
Action,
Separator,
Submenu,
};
MenuItem(unsigned menu_id, Type);
MenuItem(unsigned menu_id, NonnullRefPtr<Action>);
MenuItem(unsigned menu_id, NonnullRefPtr<Menu>);
~MenuItem();
Type type() const { return m_type; }
const Action* action() const { return m_action.ptr(); }
Action* action() { return m_action.ptr(); }
unsigned identifier() const { return m_identifier; }
Menu* submenu() { return m_submenu.ptr(); }
const Menu* submenu() const { return m_submenu.ptr(); }
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const { return m_checked; }
void set_checked(bool);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool is_default() const { return m_default; }
void set_default(bool);
void set_menu_id(Badge<Menu>, unsigned menu_id);
void set_identifier(Badge<Menu>, unsigned identifier);
private:
void update_window_server();
Type m_type { Type::Invalid };
int m_menu_id { -1 };
unsigned m_identifier { 0 };
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
bool m_default { false };
RefPtr<Action> m_action;
RefPtr<Menu> m_submenu;
};
}