ladybird/Userland/Libraries/LibWeb/Painting/BorderPainting.cpp
Sam Atkins fe7e797483 LibWeb: Implement the CSS outline property :^)
...along with `outline-color`, `outline-style`, and `outline-width`.

This re-uses the existing border-painting code, which seems to work well
enough!

This replaces the previous code for drawing focus-outlines, with generic
outline painting for any elements that want it. Focus outlines are now
instead supported by this code in Default.css:

```css
:focus-visible {
    outline: auto;
}
```
2023-08-03 05:25:48 +02:00

656 lines
32 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/CircularQueue.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Path.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
BorderRadiiData normalized_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData top_left_radius, CSS::BorderRadiusData top_right_radius, CSS::BorderRadiusData bottom_right_radius, CSS::BorderRadiusData bottom_left_radius)
{
BorderRadiusData bottom_left_radius_px {};
BorderRadiusData bottom_right_radius_px {};
BorderRadiusData top_left_radius_px {};
BorderRadiusData top_right_radius_px {};
bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
CSSPixels f = 1;
if (rect.width() > 0) {
f = max(f, (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius) / rect.width());
f = max(f, (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius) / rect.width());
}
if (rect.height() > 0) {
f = max(f, (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius) / rect.height());
f = max(f, (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius) / rect.height());
}
top_left_radius_px.horizontal_radius /= f;
top_left_radius_px.vertical_radius /= f;
top_right_radius_px.horizontal_radius /= f;
top_right_radius_px.vertical_radius /= f;
bottom_right_radius_px.horizontal_radius /= f;
bottom_right_radius_px.vertical_radius /= f;
bottom_left_radius_px.horizontal_radius /= f;
bottom_left_radius_px.vertical_radius /= f;
return BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
}
Gfx::Color border_color(BorderEdge edge, BordersData const& borders_data)
{
auto const& border_data = [&] {
switch (edge) {
case BorderEdge::Top:
return borders_data.top;
case BorderEdge::Right:
return borders_data.right;
case BorderEdge::Bottom:
return borders_data.bottom;
case BorderEdge::Left:
return borders_data.left;
default:
VERIFY_NOT_REACHED();
}
}();
if (border_data.line_style == CSS::LineStyle::Inset) {
auto top_left_color = Color::from_rgb(0x5a5a5a);
auto bottom_right_color = Color::from_rgb(0x888888);
return (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
} else if (border_data.line_style == CSS::LineStyle::Outset) {
auto top_left_color = Color::from_rgb(0x888888);
auto bottom_right_color = Color::from_rgb(0x5a5a5a);
return (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
}
return border_data.color;
}
void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersData const& borders_data, Gfx::Path& path, bool last)
{
auto const& border_data = [&] {
switch (edge) {
case BorderEdge::Top:
return borders_data.top;
case BorderEdge::Right:
return borders_data.right;
case BorderEdge::Bottom:
return borders_data.bottom;
default: // BorderEdge::Left:
return borders_data.left;
}
}();
CSSPixels width = border_data.width;
if (width <= 0)
return;
auto color = border_color(edge, borders_data);
auto border_style = border_data.line_style;
auto device_pixel_width = context.rounded_device_pixels(width);
struct Points {
DevicePixelPoint p1;
DevicePixelPoint p2;
};
auto points_for_edge = [](BorderEdge edge, DevicePixelRect const& rect) -> Points {
switch (edge) {
case BorderEdge::Top:
return { rect.top_left(), rect.top_right().moved_left(1) };
case BorderEdge::Right:
return { rect.top_right().moved_left(1), rect.bottom_right().translated(-1) };
case BorderEdge::Bottom:
return { rect.bottom_left().moved_up(1), rect.bottom_right().translated(-1) };
default: // Edge::Left
return { rect.top_left(), rect.bottom_left().moved_up(1) };
}
};
auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
switch (border_style) {
case CSS::LineStyle::None:
case CSS::LineStyle::Hidden:
return;
case CSS::LineStyle::Dotted:
gfx_line_style = Gfx::Painter::LineStyle::Dotted;
break;
case CSS::LineStyle::Dashed:
gfx_line_style = Gfx::Painter::LineStyle::Dashed;
break;
case CSS::LineStyle::Solid:
gfx_line_style = Gfx::Painter::LineStyle::Solid;
break;
case CSS::LineStyle::Double:
case CSS::LineStyle::Groove:
case CSS::LineStyle::Ridge:
case CSS::LineStyle::Inset:
case CSS::LineStyle::Outset:
// FIXME: Implement these
break;
}
if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
auto [p1, p2] = points_for_edge(edge, rect);
switch (edge) {
case BorderEdge::Top:
p1.translate_by(device_pixel_width / 2, device_pixel_width / 2);
p2.translate_by(-device_pixel_width / 2, device_pixel_width / 2);
break;
case BorderEdge::Right:
p1.translate_by(-device_pixel_width / 2, device_pixel_width / 2);
p2.translate_by(-device_pixel_width / 2, -device_pixel_width / 2);
break;
case BorderEdge::Bottom:
p1.translate_by(device_pixel_width / 2, -device_pixel_width / 2);
p2.translate_by(-device_pixel_width / 2, -device_pixel_width / 2);
break;
case BorderEdge::Left:
p1.translate_by(device_pixel_width / 2, device_pixel_width / 2);
p2.translate_by(device_pixel_width / 2, -device_pixel_width / 2);
break;
}
if (border_style == CSS::LineStyle::Dotted) {
Gfx::AntiAliasingPainter aa_painter { context.painter() };
aa_painter.draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
return;
}
context.painter().draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
return;
}
auto draw_border = [&](Vector<Gfx::FloatPoint> const& points, bool joined_corner_has_inner_corner, bool opposite_joined_corner_has_inner_corner, Gfx::FloatSize joined_inner_corner_offset, Gfx::FloatSize opposite_joined_inner_corner_offset, bool ready_to_draw) {
int current = 0;
path.move_to(points[current++]);
path.elliptical_arc_to(
points[current++],
Gfx::FloatSize(radius.horizontal_radius, radius.vertical_radius),
0,
false,
false);
path.line_to(points[current++]);
if (joined_corner_has_inner_corner) {
path.elliptical_arc_to(
points[current++],
Gfx::FloatSize(radius.horizontal_radius - joined_inner_corner_offset.width(), radius.vertical_radius - joined_inner_corner_offset.height()),
0,
false,
true);
}
path.line_to(points[current++]);
if (opposite_joined_corner_has_inner_corner) {
path.elliptical_arc_to(
points[current++],
Gfx::FloatSize(opposite_radius.horizontal_radius - opposite_joined_inner_corner_offset.width(), opposite_radius.vertical_radius - opposite_joined_inner_corner_offset.height()),
0,
false,
true);
}
path.line_to(points[current++]);
path.elliptical_arc_to(
points[current++],
Gfx::FloatSize(opposite_radius.horizontal_radius, opposite_radius.vertical_radius),
0,
false,
false);
// If joined borders have the same color, combine them to draw together.
if (ready_to_draw) {
Gfx::AntiAliasingPainter aa_painter { context.painter() };
path.close_all_subpaths();
aa_painter.fill_path(path, color, Gfx::Painter::WindingRule::EvenOdd);
path.clear();
}
};
auto compute_midpoint = [&](int horizontal_radius, int vertical_radius, int joined_border_width) {
if (horizontal_radius == 0 && vertical_radius == 0) {
return Gfx::FloatPoint(0, 0);
}
if (joined_border_width == 0) {
switch (edge) {
case BorderEdge::Top:
case BorderEdge::Bottom:
return Gfx::FloatPoint(horizontal_radius, 0);
case BorderEdge::Right:
case BorderEdge::Left:
return Gfx::FloatPoint(0, vertical_radius);
default:
VERIFY_NOT_REACHED();
}
}
// FIXME: this middle point rule seems not exacly the same as main browsers
// compute the midpoint based on point whose tangent slope of 1
// https://math.stackexchange.com/questions/3325134/find-the-points-on-the-ellipse-where-the-slope-of-the-tangent-line-is-1
return Gfx::FloatPoint(
(horizontal_radius * horizontal_radius) / AK::sqrt(1.0f * horizontal_radius * horizontal_radius + vertical_radius * vertical_radius),
(vertical_radius * vertical_radius) / AK::sqrt(1.0f * horizontal_radius * horizontal_radius + vertical_radius * vertical_radius));
};
/**
* 0 /-------------\ 7
* / /-----------\ \
* /-/ 3 4 \-\
* 1 2 5 6
* For each border edge, need to compute 8 points at most, then paint them as closed path.
* 8 points are the most complicated case, it happens when the joined border width is not 0 and border radius larger than border width on both side.
* If border radius is smaller than the border width, then the inner corner of the border corner is a right angle.
*/
switch (edge) {
case BorderEdge::Top: {
auto joined_border_width = context.enclosing_device_pixels(borders_data.left.width);
auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.right.width);
bool joined_corner_has_inner_corner = device_pixel_width < radius.vertical_radius && joined_border_width < radius.horizontal_radius;
bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.vertical_radius && opposite_joined_border_width < opposite_radius.horizontal_radius;
Gfx::FloatPoint joined_corner_endpoint_offset;
Gfx::FloatPoint opposite_joined_border_corner_offset;
{
auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
joined_corner_endpoint_offset = Gfx::FloatPoint(-midpoint.x(), radius.vertical_radius - midpoint.y());
}
{
auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
opposite_joined_border_corner_offset = Gfx::FloatPoint(midpoint.x(), opposite_radius.vertical_radius - midpoint.y());
}
Vector<Gfx::FloatPoint, 8> points;
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + joined_corner_endpoint_offset);
if (joined_corner_has_inner_corner) {
Gfx::FloatPoint midpoint = compute_midpoint(
radius.horizontal_radius - joined_border_width.value(),
radius.vertical_radius - device_pixel_width.value(),
joined_border_width.value());
Gfx::FloatPoint inner_corner_endpoint_offset = Gfx::FloatPoint(
-midpoint.x(),
radius.vertical_radius - device_pixel_width.value() - midpoint.y());
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + inner_corner_endpoint_offset);
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(
joined_border_width.value() - radius.horizontal_radius,
0);
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + inner_right_angle_offset);
}
if (opposite_joined_corner_has_inner_corner) {
Gfx::FloatPoint midpoint = compute_midpoint(
opposite_radius.horizontal_radius - opposite_joined_border_width.value(),
opposite_radius.vertical_radius - device_pixel_width.value(),
opposite_joined_border_width.value());
Gfx::FloatPoint inner_corner_endpoint_offset = Gfx::FloatPoint(
midpoint.x(),
opposite_radius.vertical_radius - device_pixel_width.value() - midpoint.y());
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + inner_corner_endpoint_offset);
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(
opposite_joined_border_width.value() - opposite_radius.horizontal_radius,
0);
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) - inner_right_angle_offset);
}
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + opposite_joined_border_corner_offset);
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
draw_border(
points,
joined_corner_has_inner_corner,
opposite_joined_corner_has_inner_corner,
Gfx::FloatSize(joined_border_width.value(), device_pixel_width.value()),
Gfx::FloatSize(opposite_joined_border_width.value(), device_pixel_width.value()),
last || color != border_color(BorderEdge::Right, borders_data));
break;
}
case BorderEdge::Right: {
auto joined_border_width = context.enclosing_device_pixels(borders_data.top.width);
auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.bottom.width);
bool joined_corner_has_inner_corner = device_pixel_width < radius.horizontal_radius && joined_border_width < radius.vertical_radius;
bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.horizontal_radius && opposite_joined_border_width < opposite_radius.vertical_radius;
Gfx::FloatPoint joined_corner_endpoint_offset;
Gfx::FloatPoint opposite_joined_border_corner_offset;
{
auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
joined_corner_endpoint_offset = Gfx::FloatPoint(midpoint.x() - radius.horizontal_radius, -midpoint.y());
}
{
auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
opposite_joined_border_corner_offset = Gfx::FloatPoint(midpoint.x() - opposite_radius.horizontal_radius, midpoint.y());
}
Vector<Gfx::FloatPoint, 8> points;
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + joined_corner_endpoint_offset);
if (joined_corner_has_inner_corner) {
auto midpoint = compute_midpoint(
radius.horizontal_radius - device_pixel_width.value(),
radius.vertical_radius - joined_border_width.value(),
joined_border_width.value());
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
-(radius.horizontal_radius - midpoint.x() - device_pixel_width.value()),
-midpoint.y());
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_corner);
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, joined_border_width.value() - radius.horizontal_radius);
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_right_angle_offset);
}
if (opposite_joined_corner_has_inner_corner) {
auto midpoint = compute_midpoint(
opposite_radius.horizontal_radius - device_pixel_width.value(),
opposite_radius.vertical_radius - opposite_joined_border_width.value(),
opposite_joined_border_width.value());
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
-(opposite_radius.horizontal_radius - midpoint.x() - device_pixel_width.value()),
midpoint.y());
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + inner_corner);
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, opposite_joined_border_width.value() - opposite_radius.horizontal_radius);
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) - inner_right_angle_offset);
}
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + opposite_joined_border_corner_offset);
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
draw_border(
points,
joined_corner_has_inner_corner,
opposite_joined_corner_has_inner_corner,
Gfx::FloatSize(device_pixel_width.value(), joined_border_width.value()),
Gfx::FloatSize(device_pixel_width.value(), opposite_joined_border_width.value()),
last || color != border_color(BorderEdge::Bottom, borders_data));
break;
}
case BorderEdge::Bottom: {
auto joined_border_width = context.enclosing_device_pixels(borders_data.right.width);
auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.left.width);
bool joined_corner_has_inner_corner = device_pixel_width < radius.vertical_radius && joined_border_width < radius.horizontal_radius;
bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.vertical_radius && opposite_joined_border_width < opposite_radius.horizontal_radius;
Gfx::FloatPoint joined_corner_endpoint_offset;
Gfx::FloatPoint opposite_joined_border_corner_offset;
{
auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
joined_corner_endpoint_offset = Gfx::FloatPoint(midpoint.x(), midpoint.y() - radius.vertical_radius);
}
{
auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
opposite_joined_border_corner_offset = Gfx::FloatPoint(-midpoint.x(), midpoint.y() - opposite_radius.vertical_radius);
}
Vector<Gfx::FloatPoint, 8> points;
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + joined_corner_endpoint_offset);
if (joined_corner_has_inner_corner) {
auto midpoint = compute_midpoint(
radius.horizontal_radius - joined_border_width.value(),
radius.vertical_radius - device_pixel_width.value(),
joined_border_width.value());
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(midpoint.x(), -(radius.vertical_radius - midpoint.y() - device_pixel_width.value()));
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + inner_corner);
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(joined_border_width.value() - radius.horizontal_radius, 0);
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) - inner_right_angle_offset);
}
if (opposite_joined_corner_has_inner_corner) {
auto midpoint = compute_midpoint(
opposite_radius.horizontal_radius - opposite_joined_border_width.value(),
opposite_radius.vertical_radius - device_pixel_width.value(),
opposite_joined_border_width.value());
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
-midpoint.x(),
-(opposite_radius.vertical_radius - midpoint.y() - device_pixel_width.value()));
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_corner);
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(opposite_joined_border_width.value() - opposite_radius.horizontal_radius, 0);
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + inner_right_angle_offset);
}
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + opposite_joined_border_corner_offset);
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
draw_border(
points,
joined_corner_has_inner_corner,
opposite_joined_corner_has_inner_corner,
Gfx::FloatSize(joined_border_width.value(), device_pixel_width.value()),
Gfx::FloatSize(opposite_joined_border_width.value(), device_pixel_width.value()),
last || color != border_color(BorderEdge::Left, borders_data));
break;
}
case BorderEdge::Left: {
auto joined_border_width = context.enclosing_device_pixels(borders_data.bottom.width);
auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.top.width);
bool joined_corner_has_inner_corner = device_pixel_width < radius.horizontal_radius && joined_border_width < radius.vertical_radius;
bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.horizontal_radius && opposite_joined_border_width < opposite_radius.vertical_radius;
Gfx::FloatPoint joined_corner_endpoint_offset;
Gfx::FloatPoint opposite_joined_border_corner_offset;
{
auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius, joined_border_width.value());
joined_corner_endpoint_offset = Gfx::FloatPoint(radius.horizontal_radius - midpoint.x(), midpoint.y());
}
{
auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius, opposite_joined_border_width.value());
opposite_joined_border_corner_offset = Gfx::FloatPoint(opposite_radius.horizontal_radius - midpoint.x(), -midpoint.y());
}
Vector<Gfx::FloatPoint, 8> points;
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()));
points.append(Gfx::FloatPoint(rect.bottom_left().to_type<int>()) + joined_corner_endpoint_offset);
if (joined_corner_has_inner_corner) {
auto midpoint = compute_midpoint(
radius.horizontal_radius - device_pixel_width.value(),
radius.vertical_radius - joined_border_width.value(),
joined_border_width.value());
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(radius.horizontal_radius - device_pixel_width.value() - midpoint.x(), midpoint.y());
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) + inner_corner);
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()));
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, joined_border_width.value() - radius.vertical_radius);
points.append(Gfx::FloatPoint(rect.bottom_right().to_type<int>()) - inner_right_angle_offset);
}
if (opposite_joined_corner_has_inner_corner) {
auto midpoint = compute_midpoint(
opposite_radius.horizontal_radius - device_pixel_width.value(),
opposite_radius.vertical_radius - opposite_joined_border_width.value(),
opposite_joined_border_width.value());
Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
opposite_radius.horizontal_radius - device_pixel_width.value() - midpoint.x(),
-midpoint.y());
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()));
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + inner_corner);
} else {
Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, opposite_joined_border_width.value() - opposite_radius.vertical_radius);
points.append(Gfx::FloatPoint(rect.top_right().to_type<int>()) + inner_right_angle_offset);
}
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()) + opposite_joined_border_corner_offset);
points.append(Gfx::FloatPoint(rect.top_left().to_type<int>()));
draw_border(
points,
joined_corner_has_inner_corner,
opposite_joined_corner_has_inner_corner,
Gfx::FloatSize(device_pixel_width.value(), joined_border_width.value()),
Gfx::FloatSize(device_pixel_width.value(), opposite_joined_border_width.value()),
last || color != border_color(BorderEdge::Top, borders_data));
break;
}
}
}
RefPtr<Gfx::Bitmap> get_cached_corner_bitmap(DevicePixelSize corners_size)
{
auto allocate_mask_bitmap = [&]() -> RefPtr<Gfx::Bitmap> {
auto bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, corners_size.to_type<int>());
if (!bitmap.is_error())
return bitmap.release_value();
return nullptr;
};
// FIXME: Allocate per page?
static thread_local auto corner_bitmap = allocate_mask_bitmap();
// Only reallocate the corner bitmap is the existing one is too small.
// (should mean no more allocations after the first paint -- amortised zero allocations :^))
if (corner_bitmap && corner_bitmap->rect().size().contains(corners_size.to_type<int>())) {
Gfx::Painter painter { *corner_bitmap };
painter.clear_rect({ { 0, 0 }, corners_size }, Gfx::Color());
} else {
corner_bitmap = allocate_mask_bitmap();
if (!corner_bitmap) {
dbgln("Failed to allocate corner bitmap with size {}", corners_size);
return nullptr;
}
}
return corner_bitmap;
}
void paint_all_borders(PaintContext& context, CSSPixelRect const& bordered_rect, BorderRadiiData const& border_radii_data, BordersData const& borders_data)
{
if (borders_data.top.width <= 0 && borders_data.right.width <= 0 && borders_data.left.width <= 0 && borders_data.bottom.width <= 0)
return;
auto border_rect = context.rounded_device_rect(bordered_rect);
auto top_left = border_radii_data.top_left.as_corner(context);
auto top_right = border_radii_data.top_right.as_corner(context);
auto bottom_right = border_radii_data.bottom_right.as_corner(context);
auto bottom_left = border_radii_data.bottom_left.as_corner(context);
// Disable border radii if the corresponding borders don't exist:
if (borders_data.bottom.width <= 0 && borders_data.left.width <= 0)
bottom_left = { 0, 0 };
if (borders_data.bottom.width <= 0 && borders_data.right.width <= 0)
bottom_right = { 0, 0 };
if (borders_data.top.width <= 0 && borders_data.left.width <= 0)
top_left = { 0, 0 };
if (borders_data.top.width <= 0 && borders_data.right.width <= 0)
top_right = { 0, 0 };
DevicePixelRect top_border_rect = {
border_rect.x() + top_left.horizontal_radius,
border_rect.y(),
border_rect.width() - top_left.horizontal_radius - top_right.horizontal_radius,
context.enclosing_device_pixels(borders_data.top.width)
};
DevicePixelRect right_border_rect = {
border_rect.x() + (border_rect.width() - context.enclosing_device_pixels(borders_data.right.width)),
border_rect.y() + top_right.vertical_radius,
context.enclosing_device_pixels(borders_data.right.width),
border_rect.height() - top_right.vertical_radius - bottom_right.vertical_radius
};
DevicePixelRect bottom_border_rect = {
border_rect.x() + bottom_left.horizontal_radius,
border_rect.y() + (border_rect.height() - context.enclosing_device_pixels(borders_data.bottom.width)),
border_rect.width() - bottom_left.horizontal_radius - bottom_right.horizontal_radius,
context.enclosing_device_pixels(borders_data.bottom.width)
};
DevicePixelRect left_border_rect = {
border_rect.x(),
border_rect.y() + top_left.vertical_radius,
context.enclosing_device_pixels(borders_data.left.width),
border_rect.height() - top_left.vertical_radius - bottom_left.vertical_radius
};
AK::CircularQueue<BorderEdge, 4> borders;
borders.enqueue(BorderEdge::Top);
borders.enqueue(BorderEdge::Right);
borders.enqueue(BorderEdge::Bottom);
borders.enqueue(BorderEdge::Left);
// Try to find the first border that has a different color than the previous one,
// then start painting from that border.
for (size_t i = 0; i < borders.size(); i++) {
if (border_color(borders.at(0), borders_data) != border_color(borders.at(1), borders_data)) {
borders.enqueue(borders.dequeue());
break;
}
borders.enqueue(borders.dequeue());
}
Gfx::Path path;
for (BorderEdge edge : borders) {
switch (edge) {
case BorderEdge::Top:
paint_border(context, BorderEdge::Top, top_border_rect, top_left, top_right, borders_data, path, edge == borders.last());
break;
case BorderEdge::Right:
paint_border(context, BorderEdge::Right, right_border_rect, top_right, bottom_right, borders_data, path, edge == borders.last());
break;
case BorderEdge::Bottom:
paint_border(context, BorderEdge::Bottom, bottom_border_rect, bottom_right, bottom_left, borders_data, path, edge == borders.last());
break;
case BorderEdge::Left:
paint_border(context, BorderEdge::Left, left_border_rect, bottom_left, top_left, borders_data, path, edge == borders.last());
break;
default:
VERIFY_NOT_REACHED();
}
}
}
Optional<BordersData> borders_data_for_outline(Layout::Node const& layout_node, Color outline_color, CSS::OutlineStyle outline_style, CSSPixels outline_width)
{
CSS::LineStyle line_style;
if (outline_style == CSS::OutlineStyle::Auto) {
// `auto` lets us do whatever we want for the outline. 2px of the link colour seems reasonable.
line_style = CSS::LineStyle::Dotted;
outline_color = layout_node.document().link_color();
outline_width = 2;
} else {
line_style = CSS::value_id_to_line_style(CSS::to_value_id(outline_style)).value_or(CSS::LineStyle::None);
}
if (outline_color.alpha() == 0 || line_style == CSS::LineStyle::None || outline_width == 0)
return {};
CSS::BorderData border_data {
.color = outline_color,
.line_style = line_style,
.width = outline_width,
};
return BordersData { border_data, border_data, border_data, border_data };
}
}