ladybird/Userland/Libraries/LibWeb/WebGL
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00
..
EventNames.cpp AK: Make "foo"_fly_string infallible 2023-08-07 16:03:27 +02:00
EventNames.h AK: Make "foo"_fly_string infallible 2023-08-07 16:03:27 +02:00
OpenGLContext.cpp LibAccelGfx+LibWeb+WebContent: Handle OpenGL Context init errors 2024-01-24 19:43:51 +01:00
OpenGLContext.h LibWeb/WebGL: Make Context::activate() non-virtual 2024-01-21 16:09:54 +01:00
Types.h LibWeb: Use platform's OpenGL in WebGL when it is available 2024-01-20 18:21:56 +01:00
Types.idl LibWeb: Use "unrestricted float/double" where we should in IDL 2022-08-14 11:30:40 +02:00
WebGLContextAttributes.cpp LibWeb: Remove a bunch of calls to to_byte_string 2024-04-05 20:01:37 -04:00
WebGLContextAttributes.h LibWeb: Replace GlobalObject with VM in remaining AOs [Part 4/4] 2022-08-23 13:58:30 +01:00
WebGLContextEvent.cpp LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h 2024-04-27 18:29:35 -04:00
WebGLContextEvent.h LibWeb: Put most LibWeb GC objects in type-specific heap blocks 2023-11-19 22:00:48 +01:00
WebGLContextEvent.idl IDL: Add missing spec links 2023-11-11 08:51:51 +01:00
WebGLRenderingContext.cpp LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h 2024-04-27 18:29:35 -04:00
WebGLRenderingContext.h LibWeb: Use platform's OpenGL in WebGL when it is available 2024-01-20 18:21:56 +01:00
WebGLRenderingContext.idl IDL: Add missing spec links 2023-11-11 08:51:51 +01:00
WebGLRenderingContextBase.cpp Everywhere: Prefer {:#x} over 0x{:x} in format strings 2024-02-21 17:54:38 +01:00
WebGLRenderingContextBase.h LibWeb: Use platform's OpenGL in WebGL when it is available 2024-01-20 18:21:56 +01:00
WebGLRenderingContextBase.idl IDL: Add missing spec links 2023-11-11 08:51:51 +01:00