ladybird/Userland/Applications/Piano/AudioPlayerLoop.cpp
kleines Filmröllchen 3123753e6b Piano: Increase AudioPlayerLoop resilience against scheduling weirdness
This is a temporary fix until we move AudioPlayerLoop to direct buffer
enqueuing.
2022-07-22 19:35:41 +01:00

74 lines
2.5 KiB
C++

/*
* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
* Copyright (c) 2021, JJ Roberts-White <computerfido@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "AudioPlayerLoop.h"
#include "TrackManager.h"
#include <AK/FixedArray.h>
#include <AK/NumericLimits.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/Resampler.h>
#include <LibAudio/Sample.h>
#include <LibCore/EventLoop.h>
AudioPlayerLoop::AudioPlayerLoop(TrackManager& track_manager, bool& need_to_write_wav, Audio::WavWriter& wav_writer)
: m_track_manager(track_manager)
, m_buffer(FixedArray<DSP::Sample>::must_create_but_fixme_should_propagate_errors(sample_count))
, m_need_to_write_wav(need_to_write_wav)
, m_wav_writer(wav_writer)
{
m_audio_client = Audio::ConnectionToServer::try_create().release_value_but_fixme_should_propagate_errors();
auto target_sample_rate = m_audio_client->get_sample_rate();
if (target_sample_rate == 0)
target_sample_rate = Music::sample_rate;
m_resampler = Audio::ResampleHelper<DSP::Sample>(Music::sample_rate, target_sample_rate);
// FIXME: I said I would never write such a hack again, but here we are.
// This code should die as soon as possible anyways, so it doesn't matter.
// Please don't use this as an example to write good audio code; it's just here as a temporary hack.
Core::EventLoop::register_timer(*this, 5, true, Core::TimerShouldFireWhenNotVisible::Yes);
}
void AudioPlayerLoop::timer_event(Core::TimerEvent&)
{
while (m_audio_client->remaining_samples() < sample_count)
enqueue_audio();
}
void AudioPlayerLoop::enqueue_audio()
{
m_track_manager.fill_buffer(m_buffer);
// FIXME: Handle OOM better.
auto audio_buffer = m_resampler->resample(m_buffer);
(void)m_audio_client->async_enqueue(audio_buffer);
// FIXME: This should be done somewhere else.
if (m_need_to_write_wav) {
m_need_to_write_wav = false;
m_track_manager.reset();
m_track_manager.set_should_loop(false);
do {
m_track_manager.fill_buffer(m_buffer);
m_wav_writer.write_samples(m_buffer.span());
} while (m_track_manager.transport()->time());
m_track_manager.reset();
m_track_manager.set_should_loop(true);
m_wav_writer.finalize();
}
}
void AudioPlayerLoop::toggle_paused()
{
m_should_play_audio = !m_should_play_audio;
if (m_should_play_audio)
m_audio_client->async_start_playback();
else
m_audio_client->async_pause_playback();
}