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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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namespace AK::SIMD {
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using i8x2 = i8 __attribute__((vector_size(2)));
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using i8x4 = i8 __attribute__((vector_size(4)));
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using i8x8 = i8 __attribute__((vector_size(8)));
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using i8x16 = i8 __attribute__((vector_size(16)));
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using i8x32 = i8 __attribute__((vector_size(32)));
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using i16x2 = i16 __attribute__((vector_size(4)));
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using i16x4 = i16 __attribute__((vector_size(8)));
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using i16x8 = i16 __attribute__((vector_size(16)));
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using i16x16 = i16 __attribute__((vector_size(32)));
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// the asm intrinsics demand chars as the 8-bit type, and do not allow
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// (un-)signed ones to be used
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using c8x2 = char __attribute__((vector_size(2)));
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using c8x4 = char __attribute__((vector_size(4)));
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using c8x8 = char __attribute__((vector_size(8)));
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using c8x16 = char __attribute__((vector_size(16)));
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using c8x32 = char __attribute__((vector_size(32)));
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using i32x2 = i32 __attribute__((vector_size(8)));
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using i32x4 = i32 __attribute__((vector_size(16)));
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using i32x8 = i32 __attribute__((vector_size(32)));
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using i64x2 = i64 __attribute__((vector_size(16)));
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using i64x4 = i64 __attribute__((vector_size(32)));
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using u8x2 = u8 __attribute__((vector_size(2)));
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using u8x4 = u8 __attribute__((vector_size(4)));
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using u8x8 = u8 __attribute__((vector_size(8)));
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using u8x16 = u8 __attribute__((vector_size(16)));
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using u8x32 = u8 __attribute__((vector_size(32)));
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using u16x2 = u16 __attribute__((vector_size(4)));
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using u16x4 = u16 __attribute__((vector_size(8)));
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using u16x8 = u16 __attribute__((vector_size(16)));
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using u16x16 = u16 __attribute__((vector_size(32)));
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using u32x2 = u32 __attribute__((vector_size(8)));
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using u32x4 = u32 __attribute__((vector_size(16)));
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using u32x8 = u32 __attribute__((vector_size(32)));
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using u64x2 = u64 __attribute__((vector_size(16)));
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using u64x4 = u64 __attribute__((vector_size(32)));
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using f32x2 = float __attribute__((vector_size(8)));
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using f32x4 = float __attribute__((vector_size(16)));
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using f32x8 = float __attribute__((vector_size(32)));
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using f64x2 = double __attribute__((vector_size(16)));
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using f64x4 = double __attribute__((vector_size(32)));
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}
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