ladybird/LibGUI/GEventLoop.h
Andreas Kling 95c3442d59 Implement event loop timers.
GObjects can now register a timer with the GEventLoop. This will eventually
cause GTimerEvents to be dispatched to the GObject.

This needed a few supporting changes in the kernel:

- The PIT now ticks 1000 times/sec.
- select() now supports an arbitrary timeout.
- gettimeofday() now returns something in the tv_usec field.

With these changes, the clock window in guitest2 finally ticks on its own.
2019-02-01 03:50:06 +01:00

63 lines
1.3 KiB
C++

#pragma once
#include "GEvent.h"
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
class GObject;
class GWindow;
struct GUI_Event;
class GEventLoop {
public:
GEventLoop();
~GEventLoop();
int exec();
void post_event(GObject* receiver, OwnPtr<GEvent>&&);
static GEventLoop& main();
static void initialize();
bool running() const { return m_running; }
int register_timer(GObject&, int milliseconds, bool should_reload);
bool unregister_timer(int timer_id);
private:
void wait_for_event();
void handle_paint_event(const GUI_Event&, GWindow&);
void handle_mouse_event(const GUI_Event&, GWindow&);
void handle_key_event(const GUI_Event&, GWindow&);
void handle_window_activation_event(const GUI_Event&, GWindow&);
void get_next_timer_expiration(timeval&);
struct QueuedEvent {
GObject* receiver { nullptr };
OwnPtr<GEvent> event;
};
Vector<QueuedEvent> m_queued_events;
int m_event_fd { -1 };
bool m_running { false };
int m_next_timer_id { 1 };
struct EventLoopTimer {
int timer_id { 0 };
int interval { 0 };
timeval fire_time;
bool should_reload { false };
GObject* owner { nullptr };
void reload();
bool has_expired() const;
};
HashMap<int, OwnPtr<EventLoopTimer>> m_timers;
};