ladybird/Widgets/WindowManager.h
Andreas Kling cc0be2e78a Keep back and front painters around in WindowManager.
The internal state never changes in some meaningful way for these (at this time.)
2019-01-13 07:41:31 +01:00

97 lines
2.1 KiB
C++

#pragma once
#include "Object.h"
#include "Rect.h"
#include "Color.h"
#include "Painter.h"
#include <AK/HashTable.h>
#include <AK/InlineLinkedList.h>
#include <AK/WeakPtr.h>
class FrameBuffer;
class MouseEvent;
class PaintEvent;
class Widget;
class Window;
class CharacterBitmap;
class GraphicsBitmap;
class WindowManager : public Object {
public:
static WindowManager& the();
void addWindow(Window&);
void removeWindow(Window&);
void notifyTitleChanged(Window&);
void notifyRectChanged(Window&, const Rect& oldRect, const Rect& newRect);
Window* activeWindow() { return m_activeWindow.ptr(); }
void setActiveWindow(Window*);
bool isVisible(Window&) const;
void did_paint(Window&);
void move_to_front(Window&);
static void initialize();
void draw_cursor();
void invalidate(const Window&);
void invalidate(const Rect&);
void invalidate();
void flush(const Rect&);
private:
WindowManager();
virtual ~WindowManager() override;
void processMouseEvent(MouseEvent&);
void handleTitleBarMouseEvent(Window&, MouseEvent&);
virtual void event(Event&) override;
void compose();
void paintWindowFrame(Window&);
FrameBuffer& m_framebuffer;
Rect m_screen_rect;
Color m_activeWindowBorderColor;
Color m_activeWindowTitleColor;
Color m_inactiveWindowBorderColor;
Color m_inactiveWindowTitleColor;
HashTable<Window*> m_windows;
InlineLinkedList<Window> m_windows_in_order;
WeakPtr<Window> m_activeWindow;
WeakPtr<Window> m_dragWindow;
Point m_dragOrigin;
Point m_dragWindowOrigin;
Rect m_lastDragRect;
Rect m_dragStartRect;
Rect m_dragEndRect;
Rect m_last_cursor_rect;
unsigned m_recompose_count { 0 };
RetainPtr<GraphicsBitmap> m_front_bitmap;
RetainPtr<GraphicsBitmap> m_back_bitmap;
Vector<Rect> m_invalidated_rects;
bool m_pending_compose_event { false };
RetainPtr<CharacterBitmap> m_cursor_bitmap_inner;
RetainPtr<CharacterBitmap> m_cursor_bitmap_outer;
OwnPtr<Painter> m_back_painter;
OwnPtr<Painter> m_front_painter;
};