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c2213449c0
The idea is for subclasses to override this and add whatever properties are relevant for them, then call up to their base class, etc.
137 lines
3.1 KiB
C++
137 lines
3.1 KiB
C++
#include <AK/Assertions.h>
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#include <AK/JsonObject.h>
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#include <AK/kstdio.h>
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#include <LibCore/CEvent.h>
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#include <LibCore/CEventLoop.h>
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#include <LibCore/CObject.h>
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#include <stdio.h>
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IntrusiveList<CObject, &CObject::m_all_objects_list_node>& CObject::all_objects()
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{
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static IntrusiveList<CObject, &CObject::m_all_objects_list_node> objects;
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return objects;
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}
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CObject::CObject(CObject* parent, bool is_widget)
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: m_parent(parent)
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, m_widget(is_widget)
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{
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all_objects().append(*this);
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if (m_parent)
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m_parent->add_child(*this);
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}
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CObject::~CObject()
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{
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all_objects().remove(*this);
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stop_timer();
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if (m_parent)
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m_parent->remove_child(*this);
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auto children_to_delete = move(m_children);
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for (auto* child : children_to_delete)
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delete child;
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}
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void CObject::event(CEvent& event)
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{
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switch (event.type()) {
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case CEvent::Timer:
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return timer_event(static_cast<CTimerEvent&>(event));
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case CEvent::DeferredDestroy:
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delete this;
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break;
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case CEvent::ChildAdded:
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case CEvent::ChildRemoved:
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return child_event(static_cast<CChildEvent&>(event));
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case CEvent::Invalid:
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ASSERT_NOT_REACHED();
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break;
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case CEvent::Custom:
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return custom_event(static_cast<CCustomEvent&>(event));
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default:
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break;
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}
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}
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void CObject::add_child(CObject& object)
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{
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// FIXME: Should we support reparenting objects?
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ASSERT(!object.parent() || object.parent() == this);
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object.m_parent = this;
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m_children.append(&object);
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event(*make<CChildEvent>(CEvent::ChildAdded, object));
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}
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void CObject::remove_child(CObject& object)
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{
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for (ssize_t i = 0; i < m_children.size(); ++i) {
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if (m_children[i] == &object) {
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m_children.remove(i);
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event(*make<CChildEvent>(CEvent::ChildRemoved, object));
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return;
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}
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}
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}
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void CObject::timer_event(CTimerEvent&)
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{
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}
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void CObject::child_event(CChildEvent&)
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{
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}
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void CObject::custom_event(CCustomEvent&)
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{
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}
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void CObject::start_timer(int ms)
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{
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if (m_timer_id) {
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dbgprintf("CObject{%p} already has a timer!\n", this);
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ASSERT_NOT_REACHED();
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}
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m_timer_id = CEventLoop::register_timer(*this, ms, true);
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}
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void CObject::stop_timer()
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{
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if (!m_timer_id)
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return;
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bool success = CEventLoop::unregister_timer(m_timer_id);
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ASSERT(success);
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m_timer_id = 0;
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}
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void CObject::delete_later()
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{
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CEventLoop::current().post_event(*this, make<CEvent>(CEvent::DeferredDestroy));
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}
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void CObject::dump_tree(int indent)
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{
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for (int i = 0; i < indent; ++i) {
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printf(" ");
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}
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printf("%s{%p}\n", class_name(), this);
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for_each_child([&](auto& child) {
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child.dump_tree(indent + 2);
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return IterationDecision::Continue;
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});
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}
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void CObject::deferred_invoke(Function<void(CObject&)> invokee)
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{
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CEventLoop::current().post_event(*this, make<CDeferredInvocationEvent>(move(invokee)));
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}
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void CObject::save_to(JsonObject& json)
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{
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json.set("class_name", class_name());
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json.set("address", String::format("%p", this));
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json.set("name", name());
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json.set("parent", String::format("%p", parent()));
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}
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