ladybird/Userland/Libraries/LibGL
Jelle Raaijmakers 2831e68999 LibGL+LibGPU+LibSoftGPU: Implement constant blending color
Available since OpenGL 2.0, calling `glBlendColor` allows you to set a
constant color to be used as a blend factor.
2024-04-10 21:12:25 +02:00
..
Buffer LibGL: Add simple implementation of buffer objects 2022-11-26 09:38:13 +01:00
GL LibGL: Add all glPushAttrib bit flags 2024-02-22 03:48:08 +01:00
Shaders LibGL: Fix minor const-correctness issues 2023-02-21 00:54:04 +01:00
Tex Everywhere: Remove needless trailing semi-colons after functions 2023-07-08 10:32:56 +01:00
Blending.cpp LibGL+LibGPU+LibSoftGPU: Implement constant blending color 2024-04-10 21:12:25 +02:00
Buffer.cpp LibGL: Make GLsizeiptr signed 2023-01-03 18:11:37 +01:00
ClipPlane.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
CMakeLists.txt LibGL: Move blending functions to a separate unit 2024-04-10 21:12:25 +02:00
ContextParameter.cpp LibGL+LibGPU+LibSoftGPU: Implement blend equations 2024-02-19 23:23:40 +01:00
GLAPI.json LibGL+LibGPU+LibSoftGPU: Implement constant blending color 2024-04-10 21:12:25 +02:00
GLContext.cpp LibGL: Move blending functions to a separate unit 2024-04-10 21:12:25 +02:00
GLContext.h LibGL+LibGPU+LibSoftGPU: Implement constant blending color 2024-04-10 21:12:25 +02:00
Image.cpp LibGL: Implement support for the GL_RGB5_A1 internal image format 2023-05-04 16:11:28 +02:00
Image.h
Lighting.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
List.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Matrix.cpp LibGL+Lib*GPU: Set model view and projection matrices separately 2023-10-15 12:14:07 +02:00
NameAllocator.cpp LibGL: Remove Texture note leftovers from the NameAllocator class 2022-12-17 22:39:09 -07:00
NameAllocator.h LibGL: Refactor TextureNameAllocator to a more general NameAllocator 2022-11-26 09:38:13 +01:00
Shader.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Stencil.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Texture.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Vertex.cpp LibGL: Optimize appends in gl_vertex 2023-10-15 12:14:07 +02:00