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By consistently accepting only device pixel values instead of a mix of CSSPixels and DevicePixels values, we can simplify the implementation of paint_border() and paint_all_borders().
35 lines
993 B
C++
35 lines
993 B
C++
/*
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/BordersData.h>
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#include <LibWeb/Painting/PaintContext.h>
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namespace Web::Painting {
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BordersDataDevicePixels BordersData::to_device_pixels(PaintContext const& context) const
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{
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return BordersDataDevicePixels {
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BorderDataDevicePixels {
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top.color,
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top.line_style,
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context.enclosing_device_pixels(top.width).value() },
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BorderDataDevicePixels {
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right.color,
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right.line_style,
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context.enclosing_device_pixels(right.width).value() },
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BorderDataDevicePixels {
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bottom.color,
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bottom.line_style,
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context.enclosing_device_pixels(bottom.width).value() },
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BorderDataDevicePixels {
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left.color,
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left.line_style,
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context.enclosing_device_pixels(left.width).value() }
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};
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}
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}
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