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115b315375
PR #591 defines the rationale for kernel-level timers. They're most immediately useful for TCP retransmission, but will most likely see use in many other areas as well.
49 lines
1011 B
C++
49 lines
1011 B
C++
#pragma once
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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#include <AK/SinglyLinkedList.h>
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#include <Kernel/Arch/i386/PIT.h>
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struct Timer {
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u64 id;
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u64 expires;
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Function<void()> callback;
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bool operator<(const Timer& rhs) const
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{
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return expires < rhs.expires;
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}
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bool operator>(const Timer& rhs) const
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{
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return expires > rhs.expires;
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}
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bool operator==(const Timer& rhs) const
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{
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return id == rhs.id;
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}
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};
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enum TimeUnit {
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MS = TICKS_PER_SECOND / 1000,
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S = TICKS_PER_SECOND,
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M = TICKS_PER_SECOND * 60
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};
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class TimerQueue {
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public:
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static TimerQueue& the();
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u64 add_timer(NonnullOwnPtr<Timer>&&);
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u64 add_timer(u64 duration, TimeUnit, Function<void()>&& callback);
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bool cancel_timer(u64 id);
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void fire();
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private:
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void update_next_timer_due();
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u64 m_next_timer_due { 0 };
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u64 m_timer_id_count { 0 };
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SinglyLinkedList<NonnullOwnPtr<Timer>> m_timer_queue;
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};
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