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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
143 lines
5.7 KiB
C++
143 lines
5.7 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGGradientElementPrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/SVGGradientElement.h>
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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namespace Web::SVG {
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SVGGradientElement::SVGGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGElement(document, move(qualified_name))
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{
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}
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void SVGGradientElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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SVGElement::attribute_changed(name, value);
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if (name == AttributeNames::gradientUnits) {
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m_gradient_units = AttributeParser::parse_units(value.value_or(String {}));
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} else if (name == AttributeNames::spreadMethod) {
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m_spread_method = AttributeParser::parse_spread_method(value.value_or(String {}));
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} else if (name == AttributeNames::gradientTransform) {
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if (auto transform_list = AttributeParser::parse_transform(value.value_or(String {})); transform_list.has_value()) {
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m_gradient_transform = transform_from_transform_list(*transform_list);
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} else {
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m_gradient_transform = {};
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}
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}
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}
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GradientUnits SVGGradientElement::gradient_units() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return gradient_units_impl(seen_gradients);
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}
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GradientUnits SVGGradientElement::gradient_units_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_gradient_units.has_value())
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return *m_gradient_units;
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if (auto gradient = linked_gradient(seen_gradients))
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return gradient->gradient_units_impl(seen_gradients);
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return GradientUnits::ObjectBoundingBox;
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}
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SpreadMethod SVGGradientElement::spread_method() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return spread_method_impl(seen_gradients);
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}
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SpreadMethod SVGGradientElement::spread_method_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_spread_method.has_value())
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return *m_spread_method;
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if (auto gradient = linked_gradient(seen_gradients))
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return gradient->spread_method_impl(seen_gradients);
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return SpreadMethod::Pad;
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}
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Optional<Gfx::AffineTransform> SVGGradientElement::gradient_transform() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return gradient_transform_impl(seen_gradients);
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}
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Optional<Gfx::AffineTransform> SVGGradientElement::gradient_transform_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_gradient_transform.has_value())
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return m_gradient_transform;
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if (auto gradient = linked_gradient(seen_gradients))
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return gradient->gradient_transform_impl(seen_gradients);
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return {};
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}
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// The gradient transform, appropriately scaled and combined with the paint transform.
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Gfx::AffineTransform SVGGradientElement::gradient_paint_transform(SVGPaintContext const& paint_context) const
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{
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auto transform = gradient_transform().value_or(Gfx::AffineTransform {});
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if (gradient_units() == GradientUnits::ObjectBoundingBox) {
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// Adjust transform to take place in the coordinate system defined by the bounding box:
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return Gfx::AffineTransform { paint_context.transform }
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.translate(paint_context.path_bounding_box.location())
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.scale(paint_context.path_bounding_box.width(), paint_context.path_bounding_box.height())
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.multiply(transform);
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}
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return Gfx::AffineTransform { paint_context.transform }.multiply(transform);
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}
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void SVGGradientElement::add_color_stops(Gfx::SVGGradientPaintStyle& paint_style) const
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{
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for_each_color_stop([&](auto& stop) {
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// https://svgwg.org/svg2-draft/pservers.html#StopNotes
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// Gradient offset values less than 0 (or less than 0%) are rounded up to 0%.
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// Gradient offset values greater than 1 (or greater than 100%) are rounded down to 100%.
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float stop_offset = AK::clamp(stop.stop_offset().value(), 0.0f, 1.0f);
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// FIXME: Each gradient offset value is required to be equal to or greater than the previous gradient
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// stop's offset value. If a given gradient stop's offset value is not equal to or greater than all
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// previous offset values, then the offset value is adjusted to be equal to the largest of all previous
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// offset values.
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paint_style.add_color_stop(stop_offset, stop.stop_color().with_opacity(stop.stop_opacity())).release_value_but_fixme_should_propagate_errors();
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});
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}
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JS::GCPtr<SVGGradientElement const> SVGGradientElement::linked_gradient(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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// FIXME: This entire function is an ad-hoc hack!
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// It can only resolve #<ids> in the same document.
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auto link = has_attribute(AttributeNames::href) ? get_attribute(AttributeNames::href) : get_attribute("xlink:href"_fly_string);
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if (auto href = link; href.has_value() && !link->is_empty()) {
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auto url = document().parse_url(*href);
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auto id = url.fragment();
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if (!id.has_value() || id->is_empty())
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return {};
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auto element = document().get_element_by_id(id.value());
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if (!element)
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return {};
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if (element == this)
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return {};
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if (!is<SVGGradientElement>(*element))
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return {};
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if (seen_gradients.set(&verify_cast<SVGGradientElement>(*element)) != AK::HashSetResult::InsertedNewEntry)
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return {};
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return &verify_cast<SVGGradientElement>(*element);
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}
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return {};
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}
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void SVGGradientElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGGradientElement);
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}
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}
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