ladybird/Userland/Libraries/LibWeb/SVG/SVGLinearGradientElement.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

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/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGLinearGradientElementPrototype.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGLinearGradientElement.h>
#include <LibWeb/SVG/SVGStopElement.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGLinearGradientElement);
SVGLinearGradientElement::SVGLinearGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGGradientElement(document, qualified_name)
{
}
void SVGLinearGradientElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGLinearGradientElement);
}
void SVGLinearGradientElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
SVGGradientElement::attribute_changed(name, value);
// FIXME: Should allow for `<number-percentage> | <length>` for x1, x2, y1, y2
if (name == SVG::AttributeNames::x1) {
m_x1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
m_paint_style = nullptr;
} else if (name == SVG::AttributeNames::y1) {
m_y1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
m_paint_style = nullptr;
} else if (name == SVG::AttributeNames::x2) {
m_x2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
m_paint_style = nullptr;
} else if (name == SVG::AttributeNames::y2) {
m_y2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
m_paint_style = nullptr;
}
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX1Attribute
NumberPercentage SVGLinearGradientElement::start_x() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return start_x_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::start_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_x1.has_value())
return *m_x1;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->start_x_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '0%' were specified.
return NumberPercentage::create_percentage(0);
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY1Attribute
NumberPercentage SVGLinearGradientElement::start_y() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return start_y_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::start_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_y1.has_value())
return *m_y1;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->start_y_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '0%' were specified.
return NumberPercentage::create_percentage(0);
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX2Attribute
NumberPercentage SVGLinearGradientElement::end_x() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return end_x_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::end_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_x2.has_value())
return *m_x2;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->end_x_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '100%' were specified.
return NumberPercentage::create_percentage(100);
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY2Attribute
NumberPercentage SVGLinearGradientElement::end_y() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return end_y_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::end_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_y2.has_value())
return *m_y2;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->end_y_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '0%' were specified.
return NumberPercentage::create_percentage(0);
}
Optional<Gfx::PaintStyle const&> SVGLinearGradientElement::to_gfx_paint_style(SVGPaintContext const& paint_context) const
{
auto units = gradient_units();
// FIXME: Resolve percentages properly
Gfx::FloatPoint start_point {};
Gfx::FloatPoint end_point {};
// https://svgwg.org/svg2-draft/pservers.html#LinearGradientElementGradientUnitsAttribute
if (units == GradientUnits::ObjectBoundingBox) {
// If gradientUnits="objectBoundingBox", the user coordinate system for attributes x1, y1, x2 and y2
// is established using the bounding box of the element to which the gradient is applied (see Object bounding
// box units) and then applying the transform specified by attribute gradientTransform. Percentages represent
// values relative to the bounding box for the object.
// Note: For gradientUnits="objectBoundingBox" both "100%" and "1" are treated the same.
start_point = { start_x().value(), start_y().value() };
end_point = { end_x().value(), end_y().value() };
} else {
// GradientUnits::UserSpaceOnUse
// If gradientUnits="userSpaceOnUse", x1, y1, x2, and y2 represent values in the coordinate system
// that results from taking the current user coordinate system in place at the time when the gradient element
// is referenced (i.e., the user coordinate system for the element referencing the gradient element via a
// fill or stroke property) and then applying the transform specified by attribute gradientTransform.
// Percentages represent values relative to the current SVG viewport.
start_point = Gfx::FloatPoint {
start_x().resolve_relative_to(paint_context.viewport.width()),
start_y().resolve_relative_to(paint_context.viewport.height()),
};
end_point = Gfx::FloatPoint {
end_x().resolve_relative_to(paint_context.viewport.width()),
end_y().resolve_relative_to(paint_context.viewport.height()),
};
}
if (!m_paint_style) {
m_paint_style = Gfx::SVGLinearGradientPaintStyle::create(start_point, end_point)
.release_value_but_fixme_should_propagate_errors();
// FIXME: Update stops in DOM changes:
add_color_stops(*m_paint_style);
} else {
m_paint_style->set_start_point(start_point);
m_paint_style->set_end_point(end_point);
}
m_paint_style->set_gradient_transform(gradient_paint_transform(paint_context));
m_paint_style->set_spread_method(to_gfx_spread_method(spread_method()));
return *m_paint_style;
}
JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x1() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y1() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x2() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y2() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
}