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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
190 lines
7.8 KiB
C++
190 lines
7.8 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGLinearGradientElementPrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGLinearGradientElement.h>
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#include <LibWeb/SVG/SVGStopElement.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGLinearGradientElement);
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SVGLinearGradientElement::SVGLinearGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGradientElement(document, qualified_name)
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{
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}
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void SVGLinearGradientElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGLinearGradientElement);
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}
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void SVGLinearGradientElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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SVGGradientElement::attribute_changed(name, value);
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// FIXME: Should allow for `<number-percentage> | <length>` for x1, x2, y1, y2
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if (name == SVG::AttributeNames::x1) {
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m_x1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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} else if (name == SVG::AttributeNames::y1) {
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m_y1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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} else if (name == SVG::AttributeNames::x2) {
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m_x2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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} else if (name == SVG::AttributeNames::y2) {
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m_y2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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}
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX1Attribute
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NumberPercentage SVGLinearGradientElement::start_x() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return start_x_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::start_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_x1.has_value())
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return *m_x1;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->start_x_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY1Attribute
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NumberPercentage SVGLinearGradientElement::start_y() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return start_y_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::start_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_y1.has_value())
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return *m_y1;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->start_y_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX2Attribute
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NumberPercentage SVGLinearGradientElement::end_x() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return end_x_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::end_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_x2.has_value())
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return *m_x2;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->end_x_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '100%' were specified.
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return NumberPercentage::create_percentage(100);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY2Attribute
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NumberPercentage SVGLinearGradientElement::end_y() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return end_y_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::end_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_y2.has_value())
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return *m_y2;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->end_y_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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Optional<Gfx::PaintStyle const&> SVGLinearGradientElement::to_gfx_paint_style(SVGPaintContext const& paint_context) const
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{
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auto units = gradient_units();
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// FIXME: Resolve percentages properly
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Gfx::FloatPoint start_point {};
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Gfx::FloatPoint end_point {};
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// https://svgwg.org/svg2-draft/pservers.html#LinearGradientElementGradientUnitsAttribute
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if (units == GradientUnits::ObjectBoundingBox) {
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// If gradientUnits="objectBoundingBox", the user coordinate system for attributes ‘x1’, ‘y1’, ‘x2’ and ‘y2’
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// is established using the bounding box of the element to which the gradient is applied (see Object bounding
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// box units) and then applying the transform specified by attribute ‘gradientTransform’. Percentages represent
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// values relative to the bounding box for the object.
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// Note: For gradientUnits="objectBoundingBox" both "100%" and "1" are treated the same.
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start_point = { start_x().value(), start_y().value() };
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end_point = { end_x().value(), end_y().value() };
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} else {
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// GradientUnits::UserSpaceOnUse
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// If gradientUnits="userSpaceOnUse", ‘x1’, ‘y1’, ‘x2’, and ‘y2’ represent values in the coordinate system
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// that results from taking the current user coordinate system in place at the time when the gradient element
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// is referenced (i.e., the user coordinate system for the element referencing the gradient element via a
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// fill or stroke property) and then applying the transform specified by attribute ‘gradientTransform’.
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// Percentages represent values relative to the current SVG viewport.
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start_point = Gfx::FloatPoint {
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start_x().resolve_relative_to(paint_context.viewport.width()),
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start_y().resolve_relative_to(paint_context.viewport.height()),
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};
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end_point = Gfx::FloatPoint {
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end_x().resolve_relative_to(paint_context.viewport.width()),
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end_y().resolve_relative_to(paint_context.viewport.height()),
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};
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}
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if (!m_paint_style) {
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m_paint_style = Gfx::SVGLinearGradientPaintStyle::create(start_point, end_point)
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.release_value_but_fixme_should_propagate_errors();
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// FIXME: Update stops in DOM changes:
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add_color_stops(*m_paint_style);
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} else {
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m_paint_style->set_start_point(start_point);
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m_paint_style->set_end_point(end_point);
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}
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m_paint_style->set_gradient_transform(gradient_paint_transform(paint_context));
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m_paint_style->set_spread_method(to_gfx_spread_method(spread_method()));
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return *m_paint_style;
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x1() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y1() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x2() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y2() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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}
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