ladybird/Servers/WindowServer/WSClientConnection.h
Andreas Kling d4892b3fdc WindowServer+LibGUI: Remove old "icon path" way of doing things.
Now that we can set icons directly "by bitmap", there's no need for passing
around the icon paths anymore, so get rid of all the IPC and API related
to that. :^)
2019-07-28 10:24:58 +02:00

113 lines
4.3 KiB
C++

#pragma once
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/WeakPtr.h>
#include <LibCore/CObject.h>
#include <LibCore/CoreIPCServer.h>
#include <LibDraw/GraphicsBitmap.h>
#include <WindowServer/WSAPITypes.h>
#include <WindowServer/WSEvent.h>
class WSWindow;
class WSMenu;
class WSMenuBar;
class WSClientConnection final : public IPC::Server::Connection<WSAPI_ServerMessage, WSAPI_ClientMessage> {
C_OBJECT(WSClientConnection)
public:
explicit WSClientConnection(CLocalSocket&, int client_id);
~WSClientConnection() override;
void send_greeting() override;
bool handle_message(const WSAPI_ClientMessage&, const ByteBuffer&& = {}) override;
static WSClientConnection* from_client_id(int client_id);
static void for_each_client(Function<void(WSClientConnection&)>);
WSMenuBar* app_menubar() { return m_app_menubar.ptr(); }
bool is_showing_modal_window() const;
template<typename Matching, typename Callback>
void for_each_window_matching(Matching, Callback);
template<typename Callback>
void for_each_window(Callback);
void notify_about_new_screen_rect(const Rect&);
void post_paint_message(WSWindow&);
private:
virtual void event(CEvent&) override;
void on_request(const WSAPIClientRequest&);
void handle_request(const WSAPICreateMenubarRequest&);
void handle_request(const WSAPIDestroyMenubarRequest&);
void handle_request(const WSAPICreateMenuRequest&);
void handle_request(const WSAPIDestroyMenuRequest&);
void handle_request(const WSAPISetApplicationMenubarRequest&);
void handle_request(const WSAPIAddMenuToMenubarRequest&);
void handle_request(const WSAPIAddMenuItemRequest&);
void handle_request(const WSAPIUpdateMenuItemRequest&);
void handle_request(const WSAPIAddMenuSeparatorRequest&);
void handle_request(const WSAPISetWindowTitleRequest&);
void handle_request(const WSAPIGetWindowTitleRequest&);
void handle_request(const WSAPISetWindowRectRequest&);
void handle_request(const WSAPIGetWindowRectRequest&);
void handle_request(const WSAPISetWindowIconBitmapRequest&);
void handle_request(const WSAPISetClipboardContentsRequest&);
void handle_request(const WSAPIGetClipboardContentsRequest&);
void handle_request(const WSAPICreateWindowRequest&);
void handle_request(const WSAPIDestroyWindowRequest&);
void handle_request(const WSAPIInvalidateRectRequest&);
void handle_request(const WSAPIDidFinishPaintingNotification&);
void handle_request(const WSAPIGetWindowBackingStoreRequest&);
void handle_request(const WSAPISetWindowBackingStoreRequest&);
void handle_request(const WSAPISetGlobalCursorTrackingRequest&);
void handle_request(const WSAPISetWindowOpacityRequest&);
void handle_request(const WSAPISetWallpaperRequest&);
void handle_request(const WSAPIGetWallpaperRequest&);
void handle_request(const WSAPISetWindowOverrideCursorRequest&);
void handle_request(const WSWMAPISetActiveWindowRequest&);
void handle_request(const WSWMAPISetWindowMinimizedRequest&);
void handle_request(const WSWMAPIStartWindowResizeRequest&);
void handle_request(const WSWMAPIPopupWindowMenuRequest&);
void handle_request(const WSAPIPopupMenuRequest&);
void handle_request(const WSAPIDismissMenuRequest&);
void handle_request(const WSAPISetWindowHasAlphaChannelRequest&);
void handle_request(const WSAPIMoveWindowToFrontRequest&);
void post_error(const String&);
HashMap<int, NonnullOwnPtr<WSWindow>> m_windows;
HashMap<int, NonnullOwnPtr<WSMenuBar>> m_menubars;
HashMap<int, NonnullOwnPtr<WSMenu>> m_menus;
WeakPtr<WSMenuBar> m_app_menubar;
int m_next_menubar_id { 10000 };
int m_next_menu_id { 20000 };
int m_next_window_id { 1982 };
RefPtr<SharedBuffer> m_last_sent_clipboard_content;
};
template<typename Matching, typename Callback>
void WSClientConnection::for_each_window_matching(Matching matching, Callback callback)
{
for (auto& it : m_windows) {
if (matching(*it.value)) {
if (callback(*it.value) == IterationDecision::Break)
return;
}
}
}
template<typename Callback>
void WSClientConnection::for_each_window(Callback callback)
{
for (auto& it : m_windows) {
if (callback(*it.value) == IterationDecision::Break)
return;
}
}