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ef1e5db1d0
Good-bye LogStream. Long live AK::Format!
161 lines
5.0 KiB
C++
161 lines
5.0 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Optional.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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bool AffineTransform::is_identity() const
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{
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return m_values[0] == 1 && m_values[1] == 0 && m_values[2] == 0 && m_values[3] == 1 && m_values[4] == 0 && m_values[5] == 0;
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}
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static float hypotenuse(float x, float y)
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{
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// FIXME: This won't handle overflow :(
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return sqrt(x * x + y * y);
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}
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float AffineTransform::x_scale() const
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{
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return hypotenuse(m_values[0], m_values[1]);
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}
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float AffineTransform::y_scale() const
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{
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return hypotenuse(m_values[2], m_values[3]);
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}
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AffineTransform& AffineTransform::scale(float sx, float sy)
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{
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m_values[0] *= sx;
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m_values[1] *= sx;
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m_values[2] *= sy;
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m_values[3] *= sy;
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return *this;
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}
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AffineTransform& AffineTransform::translate(float tx, float ty)
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{
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m_values[4] += tx * m_values[0] + ty * m_values[2];
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m_values[5] += tx * m_values[1] + ty * m_values[3];
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return *this;
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}
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AffineTransform& AffineTransform::multiply(const AffineTransform& other)
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{
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AffineTransform result;
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result.m_values[0] = other.a() * a() + other.b() * c();
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result.m_values[1] = other.a() * b() + other.b() * d();
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result.m_values[2] = other.c() * a() + other.d() * c();
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result.m_values[3] = other.c() * b() + other.d() * d();
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result.m_values[4] = other.e() * a() + other.f() * c() + e();
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result.m_values[5] = other.e() * b() + other.f() * d() + f();
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*this = result;
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return *this;
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}
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AffineTransform& AffineTransform::rotate_radians(float radians)
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{
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float sin_angle = sinf(radians);
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float cos_angle = cosf(radians);
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AffineTransform rotation(cos_angle, sin_angle, -sin_angle, cos_angle, 0, 0);
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multiply(rotation);
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return *this;
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}
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void AffineTransform::map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const
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{
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mapped_x = (m_values[0] * unmapped_x + m_values[2] * unmapped_y + m_values[4]);
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mapped_y = (m_values[1] * unmapped_x + m_values[3] * unmapped_y + m_values[5]);
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}
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template<>
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IntPoint AffineTransform::map(const IntPoint& point) const
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{
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float mapped_x;
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float mapped_y;
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map(point.x(), point.y(), mapped_x, mapped_y);
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return { roundf(mapped_x), roundf(mapped_y) };
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}
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template<>
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FloatPoint AffineTransform::map(const FloatPoint& point) const
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{
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float mapped_x;
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float mapped_y;
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map(point.x(), point.y(), mapped_x, mapped_y);
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return { mapped_x, mapped_y };
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}
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template<>
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IntSize AffineTransform::map(const IntSize& size) const
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{
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return { roundf(size.width() * x_scale()), roundf(size.height() * y_scale()) };
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}
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template<>
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FloatSize AffineTransform::map(const FloatSize& size) const
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{
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return { size.width() * x_scale(), size.height() * y_scale() };
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}
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template<typename T>
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static T smallest_of(T p1, T p2, T p3, T p4)
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{
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return min(min(p1, p2), min(p3, p4));
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}
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template<typename T>
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static T largest_of(T p1, T p2, T p3, T p4)
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{
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return max(max(p1, p2), max(p3, p4));
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}
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template<>
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FloatRect AffineTransform::map(const FloatRect& rect) const
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{
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FloatPoint p1 = map(rect.top_left());
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FloatPoint p2 = map(rect.top_right().translated(1, 0));
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FloatPoint p3 = map(rect.bottom_right().translated(1, 1));
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FloatPoint p4 = map(rect.bottom_left().translated(0, 1));
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float left = smallest_of(p1.x(), p2.x(), p3.x(), p4.x());
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float top = smallest_of(p1.y(), p2.y(), p3.y(), p4.y());
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float right = largest_of(p1.x(), p2.x(), p3.x(), p4.x());
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float bottom = largest_of(p1.y(), p2.y(), p3.y(), p4.y());
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return { left, top, right - left, bottom - top };
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}
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template<>
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IntRect AffineTransform::map(const IntRect& rect) const
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{
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return enclosing_int_rect(map(FloatRect(rect)));
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}
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}
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