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c19632128c
Texture coordinate generation is the concept of automatically generating vertex texture coordinates instead of using the provided coordinates (i.e. `glTexCoord`). This commit implements support for: * The `GL_TEXTURE_GEN_Q/R/S/T` capabilities * The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`, `GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes * Object and eye plane coefficients (write-only at the moment) This changeset allows Tux Racer to render its terrain :^) |
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.. | ||
Clipper.cpp | ||
Clipper.h | ||
CMakeLists.txt | ||
DepthBuffer.cpp | ||
DepthBuffer.h | ||
Device.cpp | ||
Device.h | ||
DeviceInfo.h | ||
Enums.h | ||
Image.cpp | ||
Image.h | ||
ImageDataLayout.h | ||
ImageFormat.h | ||
Sampler.cpp | ||
Sampler.h | ||
Triangle.h | ||
Vertex.h |