ladybird/Userland/Libraries/LibGL/Tex/Texture.h
2022-09-13 20:20:03 +02:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefCounted.h>
#include <LibGPU/Image.h>
namespace GL {
class Texture : public RefCounted<Texture> {
public:
virtual ~Texture() = default;
virtual bool is_texture_1d() const { return false; }
virtual bool is_texture_2d() const { return false; }
virtual bool is_texture_3d() const { return false; }
virtual bool is_cube_map() const { return false; }
RefPtr<GPU::Image> device_image() const { return m_device_image; }
RefPtr<GPU::Image> device_image() { return m_device_image; }
void set_device_image(RefPtr<GPU::Image> image) { m_device_image = image; }
float level_of_detail_bias() const { return m_level_of_detail_bias; }
void set_level_of_detail_bias(float level_of_detail_bias) { m_level_of_detail_bias = level_of_detail_bias; }
private:
RefPtr<GPU::Image> m_device_image;
float m_level_of_detail_bias { 0.f };
};
}