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55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/MutationRecord.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/DOM/NodeList.h>
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namespace Web::DOM {
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JS_DEFINE_ALLOCATOR(MutationRecord);
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JS::NonnullGCPtr<MutationRecord> MutationRecord::create(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)
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{
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return realm.heap().allocate<MutationRecord>(realm, realm, type, target, added_nodes, removed_nodes, previous_sibling, next_sibling, attribute_name, attribute_namespace, old_value);
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}
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MutationRecord::MutationRecord(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)
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: PlatformObject(realm)
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, m_type(type)
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, m_target(JS::make_handle(target))
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, m_added_nodes(added_nodes)
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, m_removed_nodes(removed_nodes)
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, m_previous_sibling(JS::make_handle(previous_sibling))
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, m_next_sibling(JS::make_handle(next_sibling))
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, m_attribute_name(attribute_name)
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, m_attribute_namespace(attribute_namespace)
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, m_old_value(old_value)
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{
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}
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MutationRecord::~MutationRecord() = default;
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void MutationRecord::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::MutationRecordPrototype>(realm, "MutationRecord"_fly_string));
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}
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void MutationRecord::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_target);
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visitor.visit(m_added_nodes);
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visitor.visit(m_removed_nodes);
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visitor.visit(m_previous_sibling);
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visitor.visit(m_next_sibling);
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}
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}
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