ladybird/Userland/Libraries/LibWeb/DOM/Slottable.h
Timothy Flynn e9da74ebe0 LibWeb: Implement manual slottable assignment
This implements manual slottable assignment by way of HTMLSlotElement's
`assign` API. This includes all of the slottable-related AOs needed to
perform the assignment.
2023-09-13 13:45:47 +02:00

66 lines
2.1 KiB
C++

/*
* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
#include <AK/Variant.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Heap/GCPtr.h>
#include <LibWeb/Forward.h>
namespace Web::DOM {
// https://dom.spec.whatwg.org/#concept-slotable
using Slottable = Variant<JS::NonnullGCPtr<Element>, JS::NonnullGCPtr<Text>>;
// https://dom.spec.whatwg.org/#mixin-slotable
class SlottableMixin {
public:
virtual ~SlottableMixin();
String const& slottable_name() const { return m_name; } // Not called `name` to distinguish from `Element::name`.
void set_slottable_name(String name) { m_name = move(name); }
JS::GCPtr<HTML::HTMLSlotElement> assigned_slot();
JS::GCPtr<HTML::HTMLSlotElement> assigned_slot_internal() const { return m_assigned_slot; }
void set_assigned_slot(JS::GCPtr<HTML::HTMLSlotElement> assigned_slot) { m_assigned_slot = assigned_slot; }
JS::GCPtr<HTML::HTMLSlotElement> manual_slot_assignment() { return m_manual_slot_assignment; }
void set_manual_slot_assignment(JS::GCPtr<HTML::HTMLSlotElement> manual_slot_assignment) { m_manual_slot_assignment = manual_slot_assignment; }
protected:
void visit_edges(JS::Cell::Visitor&);
private:
// https://dom.spec.whatwg.org/#slotable-name
String m_name;
// https://dom.spec.whatwg.org/#slotable-assigned-slot
JS::GCPtr<HTML::HTMLSlotElement> m_assigned_slot;
// https://dom.spec.whatwg.org/#slottable-manual-slot-assignment
JS::GCPtr<HTML::HTMLSlotElement> m_manual_slot_assignment;
};
enum class OpenFlag {
Set,
Unset,
};
JS::GCPtr<HTML::HTMLSlotElement> assigned_slot_for_node(JS::NonnullGCPtr<Node>);
bool is_an_assigned_slottable(JS::NonnullGCPtr<Node>);
JS::GCPtr<HTML::HTMLSlotElement> find_a_slot(Slottable const&, OpenFlag = OpenFlag::Unset);
Vector<Slottable> find_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement>);
void assign_slottables(JS::NonnullGCPtr<HTML::HTMLSlotElement>);
void assign_slottables_for_a_tree(JS::NonnullGCPtr<Node>);
void assign_a_slot(Slottable const&);
void signal_a_slot_change(JS::NonnullGCPtr<HTML::HTMLSlotElement>);
}