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3441b37de5
The one current caller of this function always defers microtask checkpoints before calling wait_for_all, ensuring that the promise accept/reject handlers will always be called later in the Web event loop processing. We need to store all the state for the closures in a heap allocated object with HeapFunctions to keep it around while there are still promises to resolve.
299 lines
12 KiB
C++
299 lines
12 KiB
C++
/*
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* Copyright (c) 2022-2023, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Function.h>
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#include <AK/TypeCasts.h>
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#include <LibJS/Heap/HeapFunction.h>
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#include <LibJS/Runtime/PromiseCapability.h>
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#include <LibJS/Runtime/PromiseConstructor.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/HostDefined.h>
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#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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#include <LibWeb/WebIDL/Promise.h>
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namespace Web::WebIDL {
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// https://webidl.spec.whatwg.org/#a-new-promise
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JS::NonnullGCPtr<Promise> create_promise(JS::Realm& realm)
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{
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auto& vm = realm.vm();
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// 1. Let constructor be realm.[[Intrinsics]].[[%Promise%]].
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auto constructor = realm.intrinsics().promise_constructor();
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// Return ? NewPromiseCapability(constructor).
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// NOTE: When called with %Promise%, NewPromiseCapability can't throw.
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return MUST(JS::new_promise_capability(vm, constructor));
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}
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// https://webidl.spec.whatwg.org/#a-promise-resolved-with
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JS::NonnullGCPtr<Promise> create_resolved_promise(JS::Realm& realm, JS::Value value)
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{
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auto& vm = realm.vm();
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// 1. Let value be the result of converting x to an ECMAScript value.
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// 2. Let constructor be realm.[[Intrinsics]].[[%Promise%]].
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auto constructor = realm.intrinsics().promise_constructor();
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// 3. Let promiseCapability be ? NewPromiseCapability(constructor).
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// NOTE: When called with %Promise%, NewPromiseCapability can't throw.
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auto promise_capability = MUST(JS::new_promise_capability(vm, constructor));
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// 4. Perform ! Call(promiseCapability.[[Resolve]], undefined, « value »).
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MUST(JS::call(vm, *promise_capability->resolve(), JS::js_undefined(), value));
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// 5. Return promiseCapability.
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return promise_capability;
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}
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// https://webidl.spec.whatwg.org/#a-promise-rejected-with
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JS::NonnullGCPtr<Promise> create_rejected_promise(JS::Realm& realm, JS::Value reason)
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{
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auto& vm = realm.vm();
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// 1. Let constructor be realm.[[Intrinsics]].[[%Promise%]].
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auto constructor = realm.intrinsics().promise_constructor();
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// 2. Let promiseCapability be ? NewPromiseCapability(constructor).
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// NOTE: When called with %Promise%, NewPromiseCapability can't throw.
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auto promise_capability = MUST(JS::new_promise_capability(vm, constructor));
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// 3. Perform ! Call(promiseCapability.[[Reject]], undefined, « r »).
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MUST(JS::call(vm, *promise_capability->reject(), JS::js_undefined(), reason));
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// 4. Return promiseCapability.
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return promise_capability;
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}
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// https://webidl.spec.whatwg.org/#resolve
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void resolve_promise(JS::Realm& realm, Promise const& promise, JS::Value value)
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{
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auto& vm = realm.vm();
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// 1. If x is not given, then let it be the undefined value.
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// NOTE: This is done via the default argument.
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// 2. Let value be the result of converting x to an ECMAScript value.
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// 3. Perform ! Call(p.[[Resolve]], undefined, « value »).
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MUST(JS::call(vm, *promise.resolve(), JS::js_undefined(), value));
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}
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// https://webidl.spec.whatwg.org/#reject
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void reject_promise(JS::Realm& realm, Promise const& promise, JS::Value reason)
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{
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auto& vm = realm.vm();
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// 1. Perform ! Call(p.[[Reject]], undefined, « r »).
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MUST(JS::call(vm, *promise.reject(), JS::js_undefined(), reason));
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}
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// https://webidl.spec.whatwg.org/#dfn-perform-steps-once-promise-is-settled
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JS::NonnullGCPtr<JS::Promise> react_to_promise(Promise const& promise, Optional<ReactionSteps> on_fulfilled_callback, Optional<ReactionSteps> on_rejected_callback)
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{
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auto& realm = promise.promise()->shape().realm();
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auto& vm = realm.vm();
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// 1. Let onFulfilledSteps be the following steps given argument V:
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auto on_fulfilled_steps = [on_fulfilled_callback = move(on_fulfilled_callback)](JS::VM& vm) -> JS::ThrowCompletionOr<JS::Value> {
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// 1. Let value be the result of converting V to an IDL value of type T.
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auto value = vm.argument(0);
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// 2. If there is a set of steps to be run if the promise was fulfilled, then let result be the result of performing them, given value if T is not undefined. Otherwise, let result be value.
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auto result = on_fulfilled_callback.has_value()
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? TRY(Bindings::throw_dom_exception_if_needed(vm, [&] { return (*on_fulfilled_callback)(value); }))
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: value;
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// 3. Return result, converted to an ECMAScript value.
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return result;
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};
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// 2. Let onFulfilled be CreateBuiltinFunction(onFulfilledSteps, « »):
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auto on_fulfilled = JS::NativeFunction::create(realm, move(on_fulfilled_steps), 1, "");
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// 3. Let onRejectedSteps be the following steps given argument R:
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auto on_rejected_steps = [&realm, on_rejected_callback = move(on_rejected_callback)](JS::VM& vm) -> JS::ThrowCompletionOr<JS::Value> {
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// 1. Let reason be the result of converting R to an IDL value of type any.
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auto reason = vm.argument(0);
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// 2. If there is a set of steps to be run if the promise was rejected, then let result be the result of performing them, given reason. Otherwise, let result be a promise rejected with reason.
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auto result = on_rejected_callback.has_value()
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? TRY(Bindings::throw_dom_exception_if_needed(vm, [&] { return (*on_rejected_callback)(reason); }))
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: WebIDL::create_rejected_promise(realm, reason)->promise();
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// 3. Return result, converted to an ECMAScript value.
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return result;
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};
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// 4. Let onRejected be CreateBuiltinFunction(onRejectedSteps, « »):
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auto on_rejected = JS::NativeFunction::create(realm, move(on_rejected_steps), 1, "");
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// 5. Let constructor be promise.[[Promise]].[[Realm]].[[Intrinsics]].[[%Promise%]].
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auto constructor = realm.intrinsics().promise_constructor();
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// 6. Let newCapability be ? NewPromiseCapability(constructor).
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// NOTE: When called with %Promise%, NewPromiseCapability can't throw.
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auto new_capability = MUST(JS::new_promise_capability(vm, constructor));
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// 7. Return PerformPromiseThen(promise.[[Promise]], onFulfilled, onRejected, newCapability).
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auto promise_object = verify_cast<JS::Promise>(promise.promise().ptr());
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auto value = promise_object->perform_then(on_fulfilled, on_rejected, new_capability);
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return verify_cast<JS::Promise>(value.as_object());
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}
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// https://webidl.spec.whatwg.org/#upon-fulfillment
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JS::NonnullGCPtr<JS::Promise> upon_fulfillment(Promise const& promise, ReactionSteps steps)
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{
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// 1. Return the result of reacting to promise:
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return react_to_promise(promise,
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// - If promise was fulfilled with value v, then:
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[steps = move(steps)](auto value) {
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// 1. Perform steps with v.
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// NOTE: The `return` is not immediately obvious, but `steps` may be something like
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// "Return the result of ...", which we also need to do _here_.
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return steps(value);
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},
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{});
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}
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// https://webidl.spec.whatwg.org/#upon-rejection
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JS::NonnullGCPtr<JS::Promise> upon_rejection(Promise const& promise, ReactionSteps steps)
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{
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// 1. Return the result of reacting to promise:
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return react_to_promise(promise, {},
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// - If promise was rejected with reason r, then:
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[steps = move(steps)](auto reason) {
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// 1. Perform steps with r.
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// NOTE: The `return` is not immediately obvious, but `steps` may be something like
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// "Return the result of ...", which we also need to do _here_.
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return steps(reason);
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});
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}
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// https://webidl.spec.whatwg.org/#mark-a-promise-as-handled
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void mark_promise_as_handled(Promise const& promise)
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{
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// To mark as handled a Promise<T> promise, set promise.[[Promise]].[[PromiseIsHandled]] to true.
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auto promise_object = verify_cast<JS::Promise>(promise.promise().ptr());
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promise_object->set_is_handled();
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}
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struct WaitForAllResults : JS::Cell {
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JS_CELL(WaitForAllResults, JS::Cell);
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WaitForAllResults(JS::NonnullGCPtr<JS::HeapFunction<void(Vector<JS::Value> const&)>> s, size_t t)
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: success_steps(s)
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, total(t)
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{
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// 8. Let result be a list containing total null values.
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result.ensure_capacity(total);
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for (size_t i = 0; i < total; ++i)
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result.unchecked_append(JS::js_null());
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}
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virtual void visit_edges(JS::Cell::Visitor& visitor) override
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{
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Base::visit_edges(visitor);
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visitor.visit(success_steps);
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for (auto& value : result) {
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visitor.visit(value);
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}
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}
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JS::NonnullGCPtr<JS::HeapFunction<void(Vector<JS::Value> const&)>> success_steps;
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Vector<JS::Value> result;
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size_t total = 0;
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size_t fulfilled_count = 0;
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};
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// https://webidl.spec.whatwg.org/#wait-for-all
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void wait_for_all(JS::Realm& realm, Vector<JS::NonnullGCPtr<Promise>> const& promises, Function<void(Vector<JS::Value> const&)> success_steps, Function<void(JS::Value)> failure_steps)
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{
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// FIXME: Fix spec typo, fullfilled --> fulfilled
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// 1. Let fullfilledCount be 0.
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// Handled later in WaitForAllResults
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// 2. Let rejected be false.
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auto rejected = false;
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// 3. Let rejectionHandlerSteps be the following steps given arg:
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auto rejection_handler_steps = [rejected, failure_steps = JS::create_heap_function(realm.heap(), move(failure_steps))](JS::VM& vm) mutable -> JS::ThrowCompletionOr<JS::Value> {
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// 1. If rejected is true, abort these steps.
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if (rejected)
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return JS::js_undefined();
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// 2. Set rejected to true.
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rejected = true;
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// 3. Perform failureSteps given arg.
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failure_steps->function()(vm.argument(0));
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return JS::js_undefined();
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};
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// 4. Let rejectionHandler be CreateBuiltinFunction(rejectionHandlerSteps, « »):
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auto rejection_handler = JS::NativeFunction::create(realm, move(rejection_handler_steps), 1, "");
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// 5. Let total be promises’s size.
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auto total = promises.size();
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// 6. If total is 0, then:
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if (total == 0) {
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// 1. Queue a microtask to perform successSteps given « ».
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HTML::queue_a_microtask(nullptr, [success_steps = JS::create_heap_function(realm.heap(), move(success_steps))] {
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success_steps->function()({});
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});
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// 2. Return.
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return;
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}
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// 7. Let index be 0.
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auto index = 0;
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// 8. Let result be a list containing total null values.
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// Handled in WaitForAllResults
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auto results = realm.heap().allocate<WaitForAllResults>(realm, JS::create_heap_function(realm.heap(), move(success_steps)), total);
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// 9. For each promise of promises:
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for (auto const& promise : promises) {
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// 1. Let promiseIndex be index.
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auto promise_index = index;
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// FIXME: This should be fulfillmentHandlerSteps
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// 2. Let fulfillmentHandler be the following steps given arg:
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auto fulfillment_handler_steps = [results, promise_index](JS::VM& vm) -> JS::ThrowCompletionOr<JS::Value> {
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auto arg = vm.argument(0);
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// 1. Set result[promiseIndex] to arg.
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results->result[promise_index] = arg;
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// 2. Set fullfilledCount to fullfilledCount + 1.
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++results->fulfilled_count;
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// 3. If fullfilledCount equals total, then perform successSteps given result.
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if (results->fulfilled_count == results->total)
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results->success_steps->function()(results->result);
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return JS::js_undefined();
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};
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// 3. Let fulfillmentHandler be CreateBuiltinFunction(fulfillmentHandler, « »):
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auto fulfillment_handler = JS::NativeFunction::create(realm, move(fulfillment_handler_steps), 1, "");
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// 4. Perform PerformPromiseThen(promise, fulfillmentHandler, rejectionHandler).
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static_cast<JS::Promise&>(*promise->promise()).perform_then(fulfillment_handler, rejection_handler, nullptr);
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// 5. Set index to index + 1.
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++index;
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}
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}
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}
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