ladybird/Userland/Libraries/LibGfx/Path.h
Andreas Kling b91c49364d AK: Rename adopt() to adopt_ref()
This makes it more symmetrical with adopt_own() (which is used to
create a NonnullOwnPtr from the result of a naked new.)
2021-04-23 16:46:57 +02:00

210 lines
5.0 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Optional.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
namespace Gfx {
class Segment : public RefCounted<Segment> {
public:
enum class Type {
Invalid,
MoveTo,
LineTo,
QuadraticBezierCurveTo,
EllipticalArcTo,
};
Segment(const FloatPoint& point)
: m_point(point)
{
}
virtual ~Segment() = default;
const FloatPoint& point() const { return m_point; }
virtual Type type() const = 0;
protected:
FloatPoint m_point;
};
class MoveSegment final : public Segment {
public:
MoveSegment(const FloatPoint& point)
: Segment(point)
{
}
private:
virtual Type type() const override { return Segment::Type::MoveTo; }
};
class LineSegment final : public Segment {
public:
LineSegment(const FloatPoint& point)
: Segment(point)
{
}
virtual ~LineSegment() override = default;
private:
virtual Type type() const override { return Segment::Type::LineTo; }
};
class QuadraticBezierCurveSegment final : public Segment {
public:
QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
: Segment(point)
, m_through(through)
{
}
virtual ~QuadraticBezierCurveSegment() override = default;
const FloatPoint& through() const { return m_through; }
private:
virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
FloatPoint m_through;
};
class EllipticalArcSegment final : public Segment {
public:
EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
: Segment(point)
, m_center(center)
, m_radii(radii)
, m_x_axis_rotation(x_axis_rotation)
, m_theta_1(theta_1)
, m_theta_delta(theta_delta)
{
}
virtual ~EllipticalArcSegment() override = default;
const FloatPoint& center() const { return m_center; }
const FloatPoint& radii() const { return m_radii; }
float x_axis_rotation() const { return m_x_axis_rotation; }
float theta_1() const { return m_theta_1; }
float theta_delta() const { return m_theta_delta; }
private:
virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
FloatPoint m_center;
FloatPoint m_radii;
float m_x_axis_rotation;
float m_theta_1;
float m_theta_delta;
};
class Path {
public:
Path() { }
void move_to(const FloatPoint& point)
{
append_segment<MoveSegment>(point);
}
void line_to(const FloatPoint& point)
{
append_segment<LineSegment>(point);
invalidate_split_lines();
}
void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
{
append_segment<QuadraticBezierCurveSegment>(point, through);
invalidate_split_lines();
}
void elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep);
void arc_to(const FloatPoint& point, float radius, bool large_arc, bool sweep)
{
elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
}
// Note: This does not do any sanity checks!
void elliptical_arc_to(const FloatPoint& endpoint, const FloatPoint& center, const FloatPoint& radii, double x_axis_rotation, double theta, double theta_delta)
{
append_segment<EllipticalArcSegment>(
endpoint,
center,
radii,
x_axis_rotation,
theta,
theta_delta);
invalidate_split_lines();
}
void close();
void close_all_subpaths();
struct SplitLineSegment {
FloatPoint from, to;
float inverse_slope;
float x_of_minimum_y;
float maximum_y;
float minimum_y;
float x;
};
const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
const auto& split_lines()
{
if (!m_split_lines.has_value()) {
segmentize_path();
VERIFY(m_split_lines.has_value());
}
return m_split_lines.value();
}
const Gfx::FloatRect& bounding_box()
{
if (!m_bounding_box.has_value()) {
segmentize_path();
VERIFY(m_bounding_box.has_value());
}
return m_bounding_box.value();
}
String to_string() const;
private:
void invalidate_split_lines()
{
m_split_lines.clear();
}
void segmentize_path();
template<typename T, typename... Args>
void append_segment(Args&&... args)
{
m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
}
NonnullRefPtrVector<Segment> m_segments {};
Optional<Vector<SplitLineSegment>> m_split_lines {};
Optional<Gfx::FloatRect> m_bounding_box;
};
}