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180effa8ac
Music (MIDI) works through TiMidity++ and OpenGL support works, but is still very buggy. Sometimes PrBoom+ fails to load its own configuration file, which can be worked around by deleting it.
47 lines
1.5 KiB
Diff
47 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jelle Raaijmakers <jelle@gmta.nl>
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Date: Thu, 1 Sep 2022 12:05:29 +0200
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Subject: [PATCH] Remove WAD / data targets from build
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We're crosscompiling but PRBoom+ still tries to invoke the rdatawad
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tool, which we're supposed to get from a different native build.
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We download the PRBoom WAD separately, so we remove it from the build.
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---
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CMakeLists.txt | 2 --
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src/CMakeLists.txt | 1 -
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2 files changed, 3 deletions(-)
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 55e1573..540c85c 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -215,7 +215,6 @@ endif()
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if(CMAKE_CROSSCOMPILING)
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set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build")
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- include(${IMPORT_EXECUTABLES})
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else()
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if(NOT CROSS_EXPORTS)
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set(CROSS_EXPORTS "")
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@@ -227,7 +226,6 @@ set(PRBOOM_OUTPUT_PATH ${CMAKE_BINARY_DIR})
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set(WAD_DATA prboom-plus.wad)
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set(WAD_DATA_PATH "${PRBOOM_OUTPUT_PATH}/${WAD_DATA}")
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-add_subdirectory(data)
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add_subdirectory(doc)
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add_subdirectory(src)
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diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
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index 627ef88..ae3599b 100644
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--- a/src/CMakeLists.txt
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+++ b/src/CMakeLists.txt
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@@ -374,7 +374,6 @@ function(AddGameExecutable TARGET SOURCES)
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target_include_directories(${TARGET} PRIVATE ${ALSA_INCLUDE_DIR})
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target_link_libraries(${TARGET} PRIVATE ${ASOUND_LIBRARY})
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endif()
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- add_dependencies(${TARGET} prboomwad)
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if(MSVC)
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set_target_properties(${TARGET} PROPERTIES
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