ladybird/Libraries/LibGUI/GModel.h
Andreas Kling c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00

125 lines
4.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Function.h>
#include <AK/HashTable.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
#include <LibDraw/TextAlignment.h>
#include <LibGUI/GModelIndex.h>
#include <LibGUI/GVariant.h>
class Font;
namespace GUI {
class AbstractView;
enum class SortOrder {
None,
Ascending,
Descending
};
class Model : public RefCounted<Model> {
public:
struct ColumnMetadata {
int preferred_width { 0 };
TextAlignment text_alignment { TextAlignment::CenterLeft };
const Font* font { nullptr };
enum class Sortable {
False,
True,
};
Sortable sortable { Sortable::True };
};
enum class Role {
Display,
Sort,
Custom,
ForegroundColor,
BackgroundColor,
Icon,
Font,
DragData,
};
virtual ~Model();
virtual int row_count(const ModelIndex& = ModelIndex()) const = 0;
virtual int column_count(const ModelIndex& = ModelIndex()) const = 0;
virtual String row_name(int) const { return {}; }
virtual String column_name(int) const { return {}; }
virtual ColumnMetadata column_metadata(int) const { return {}; }
virtual Variant data(const ModelIndex&, Role = Role::Display) const = 0;
virtual void update() = 0;
virtual ModelIndex parent_index(const ModelIndex&) const { return {}; }
virtual ModelIndex index(int row, int column = 0, const ModelIndex& = ModelIndex()) const { return create_index(row, column); }
virtual ModelIndex sibling(int row, int column, const ModelIndex& parent) const;
virtual bool is_editable(const ModelIndex&) const { return false; }
virtual void set_data(const ModelIndex&, const Variant&) {}
virtual int tree_column() const { return 0; }
bool is_valid(const ModelIndex& index) const
{
auto parent_index = this->parent_index(index);
return index.row() >= 0 && index.row() < row_count(parent_index) && index.column() >= 0 && index.column() < column_count(parent_index);
}
virtual int key_column() const { return -1; }
virtual SortOrder sort_order() const { return SortOrder::None; }
virtual void set_key_column_and_sort_order(int, SortOrder) {}
virtual StringView drag_data_type() const { return {}; }
void register_view(Badge<AbstractView>, AbstractView&);
void unregister_view(Badge<AbstractView>, AbstractView&);
Function<void()> on_update;
protected:
Model();
void for_each_view(Function<void(AbstractView&)>);
void did_update();
ModelIndex create_index(int row, int column, const void* data = nullptr) const;
private:
HashTable<AbstractView*> m_views;
};
inline ModelIndex ModelIndex::parent() const
{
return m_model ? m_model->parent_index(*this) : ModelIndex();
}
}