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9e6b0ccc0e
...and then make GWidget layout invalidation lazy. This way we coalesce multiple invalidations into a single relayout and we don't have to worry about child widgets not being fully constructed.
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#pragma once
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#include <AK/Function.h>
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#include <AK/Vector.h>
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#include <AK/Weakable.h>
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class CEvent;
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class CChildEvent;
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class CTimerEvent;
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class CObject : public Weakable<CObject> {
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public:
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CObject(CObject* parent = nullptr, bool is_widget = false);
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virtual ~CObject();
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virtual const char* class_name() const { return "CObject"; }
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virtual void event(CEvent&);
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Vector<CObject*>& children() { return m_children; }
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const Vector<CObject*>& children() const { return m_children; }
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CObject* parent() { return m_parent; }
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const CObject* parent() const { return m_parent; }
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void start_timer(int ms);
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void stop_timer();
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bool has_timer() const { return m_timer_id; }
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void add_child(CObject&);
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void remove_child(CObject&);
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void delete_later();
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void dump_tree(int indent = 0);
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void deferred_invoke(Function<void(CObject&)>);
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bool is_widget() const { return m_widget; }
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virtual bool is_window() const { return false; }
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protected:
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virtual void timer_event(CTimerEvent&);
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virtual void child_event(CChildEvent&);
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private:
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CObject* m_parent { nullptr };
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int m_timer_id { 0 };
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bool m_widget { false };
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Vector<CObject*> m_children;
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};
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