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a319037706
It was only used in ImagePaintable for alt text and now it is replaced by saving font inside DrawText command.
424 lines
20 KiB
C++
424 lines
20 KiB
C++
/*
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Filters/StackBlurFilter.h>
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#include <LibGfx/StylePainter.h>
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#include <LibWeb/CSS/ComputedValues.h>
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#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
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#include <LibWeb/Painting/FilterPainting.h>
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#include <LibWeb/Painting/PaintingCommandExecutorCPU.h>
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#include <LibWeb/Painting/RecordingPainter.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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namespace Web::Painting {
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PaintingCommandExecutorCPU::PaintingCommandExecutorCPU(Gfx::Bitmap& bitmap)
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: m_target_bitmap(bitmap)
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{
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stacking_contexts.append({ .painter = AK::make<Gfx::Painter>(bitmap),
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.opacity = 1.0f,
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.destination = {},
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.scaling_mode = {} });
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}
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CommandResult PaintingCommandExecutorCPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color)
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{
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auto& painter = this->painter();
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for (auto& glyph_or_emoji : glyph_run) {
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if (glyph_or_emoji.has<Gfx::DrawGlyph>()) {
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auto& glyph = glyph_or_emoji.get<Gfx::DrawGlyph>();
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painter.draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
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} else {
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auto& emoji = glyph_or_emoji.get<Gfx::DrawEmoji>();
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painter.draw_emoji(emoji.position.to_type<int>(), *emoji.emoji, *emoji.font);
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}
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}
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_text(Gfx::IntRect const& rect, String const& raw_text, Gfx::TextAlignment alignment, Color const& color, Gfx::TextElision elision, Gfx::TextWrapping wrapping, Optional<NonnullRefPtr<Gfx::Font>> const& font)
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{
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auto& painter = this->painter();
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if (font.has_value()) {
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painter.draw_text(rect, raw_text, *font, alignment, color, elision, wrapping);
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} else {
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painter.draw_text(rect, raw_text, alignment, color, elision, wrapping);
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}
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::fill_rect(Gfx::IntRect const& rect, Color const& color)
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{
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auto& painter = this->painter();
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painter.fill_rect(rect, color);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
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{
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auto& painter = this->painter();
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painter.draw_scaled_bitmap(dst_rect, bitmap, src_rect, 1, scaling_mode);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
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{
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auto& painter = this->painter();
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painter.draw_scaled_bitmap(dst_rect, immutable_bitmap.bitmap(), src_rect, 1, scaling_mode);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::set_clip_rect(Gfx::IntRect const& rect)
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{
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auto& painter = this->painter();
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painter.clear_clip_rect();
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painter.add_clip_rect(rect);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::clear_clip_rect()
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{
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painter().clear_clip_rect();
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::push_stacking_context(
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float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation,
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CSS::ImageRendering image_rendering, StackingContextTransform transform, Optional<StackingContextMask> mask)
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{
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painter().save();
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if (is_fixed_position)
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painter().translate(-painter().translation());
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if (mask.has_value()) {
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// TODO: Support masks and other stacking context features at the same time.
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// Note: Currently only SVG masking is implemented (which does not use CSS transforms anyway).
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auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, mask->mask_bitmap->size());
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if (bitmap_or_error.is_error())
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return CommandResult::Continue;
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auto bitmap = bitmap_or_error.release_value();
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stacking_contexts.append(StackingContext {
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.painter = AK::make<Gfx::Painter>(bitmap),
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.opacity = 1,
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.destination = source_paintable_rect.translated(post_transform_translation),
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.scaling_mode = Gfx::Painter::ScalingMode::None,
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.mask = mask });
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painter().translate(-source_paintable_rect.location());
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return CommandResult::Continue;
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}
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// FIXME: This extracts the affine 2D part of the full transformation matrix.
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// Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
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auto affine_transform = Gfx::extract_2d_affine_transform(transform.matrix);
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if (opacity == 1.0f && affine_transform.is_identity_or_translation()) {
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// OPTIMIZATION: This is a simple translation use previous stacking context's painter.
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painter().translate(affine_transform.translation().to_rounded<int>() + post_transform_translation);
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stacking_contexts.append(StackingContext {
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.painter = MaybeOwned(painter()),
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.opacity = 1,
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.destination = {},
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.scaling_mode = {} });
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return CommandResult::Continue;
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}
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auto& current_painter = this->painter();
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auto source_rect = source_paintable_rect.to_type<float>().translated(-transform.origin);
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auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform.origin);
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auto destination_rect = transformed_destination_rect.to_rounded<int>();
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// FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
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// then scale it. This snippet now copies the background at the destination, then scales it down/up
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// to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
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// We need to copy the background at the destination because a bunch of our rendering effects now rely on
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// being able to sample the painter (see border radii, shadows, filters, etc).
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Gfx::FloatPoint destination_clipped_fixup {};
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auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
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Gfx::IntRect actual_destination_rect;
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auto bitmap = TRY(current_painter.get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
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// get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
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destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() };
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destination_rect = actual_destination_rect;
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if (source_rect.size() != transformed_destination_rect.size()) {
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auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
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auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
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bitmap = TRY(bitmap->scaled(sx, sy));
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destination_clipped_fixup.scale_by(sx, sy);
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}
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return bitmap;
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};
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auto bitmap_or_error = try_get_scaled_destination_bitmap();
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if (bitmap_or_error.is_error()) {
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// NOTE: If the creation of the bitmap fails, we need to skip all painting commands that belong to this stacking context.
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// We don't interrupt the execution of painting commands because get_region_bitmap() returns an error if the requested
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// region is outside of the viewport (mmap fails to allocate a zero-size region), which means we can safely proceed
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// with execution of commands outside of this stacking context.
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// FIXME: Change the get_region_bitmap() API to return ErrorOr<Optional<Bitmap>> and exit the execution of commands here
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// if we run out of memory.
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painter().restore();
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return CommandResult::SkipStackingContext;
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}
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auto bitmap = bitmap_or_error.release_value();
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stacking_contexts.append(StackingContext {
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.painter = AK::make<Gfx::Painter>(bitmap),
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.opacity = opacity,
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.destination = destination_rect.translated(post_transform_translation),
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.scaling_mode = CSS::to_gfx_scaling_mode(image_rendering, destination_rect, destination_rect) });
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painter().translate(-source_paintable_rect.location() + destination_clipped_fixup.to_type<int>());
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::pop_stacking_context()
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{
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ScopeGuard restore_painter = [&] {
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painter().restore();
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};
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auto stacking_context = stacking_contexts.take_last();
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// Stacking contexts that don't own their painter are simple translations, and don't need to blit anything back.
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if (stacking_context.painter.is_owned()) {
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auto bitmap = stacking_context.painter->target();
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if (stacking_context.mask.has_value())
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bitmap->apply_mask(*stacking_context.mask->mask_bitmap, stacking_context.mask->mask_kind);
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auto destination_rect = stacking_context.destination;
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if (destination_rect.size() == bitmap->size()) {
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painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), stacking_context.opacity);
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} else {
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painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), stacking_context.opacity, stacking_context.scaling_mode);
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}
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}
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::paint_linear_gradient(Gfx::IntRect const& gradient_rect, Web::Painting::LinearGradientData const& linear_gradient_data)
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{
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auto const& data = linear_gradient_data;
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painter().fill_rect_with_linear_gradient(
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gradient_rect, data.color_stops.list,
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data.gradient_angle, data.color_stops.repeat_length);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const& outer_box_shadow_params)
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{
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auto& painter = this->painter();
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Web::Painting::paint_outer_box_shadow(painter, outer_box_shadow_params);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const& outer_box_shadow_params)
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{
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auto& painter = this->painter();
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Web::Painting::paint_inner_box_shadow(painter, outer_box_shadow_params);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color const& color, int fragment_baseline, Gfx::IntPoint const& draw_location)
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{
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// FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it?
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auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bounding_rect.size());
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if (maybe_shadow_bitmap.is_error()) {
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dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", shadow_bounding_rect.size(), maybe_shadow_bitmap.error());
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return CommandResult::Continue;
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}
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auto shadow_bitmap = maybe_shadow_bitmap.release_value();
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Gfx::Painter shadow_painter { *shadow_bitmap };
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// FIXME: "Spread" the shadow somehow.
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Gfx::IntPoint const baseline_start(text_rect.x(), text_rect.y() + fragment_baseline);
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shadow_painter.translate(baseline_start);
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for (auto const& glyph_or_emoji : glyph_run) {
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if (glyph_or_emoji.has<Gfx::DrawGlyph>()) {
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auto const& glyph = glyph_or_emoji.get<Gfx::DrawGlyph>();
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shadow_painter.draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
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} else {
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auto const& emoji = glyph_or_emoji.get<Gfx::DrawEmoji>();
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shadow_painter.draw_emoji(emoji.position.to_type<int>(), *emoji.emoji, *emoji.font);
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}
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}
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// Blur
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Gfx::StackBlurFilter filter(*shadow_bitmap);
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filter.process_rgba(blur_radius, color);
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painter().blit(draw_location, *shadow_bitmap, shadow_bounding_rect);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius)
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{
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.fill_rect_with_rounded_corners(
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rect,
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color,
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top_left_radius,
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top_right_radius,
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bottom_right_radius,
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bottom_left_radius);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::fill_path_using_color(Gfx::Path const& path, Color const& color, Gfx::Painter::WindingRule winding_rule, Gfx::FloatPoint const& aa_translation)
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{
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.translate(aa_translation);
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aa_painter.fill_path(path, color, winding_rule);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::fill_path_using_paint_style(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Gfx::Painter::WindingRule winding_rule, float opacity, Gfx::FloatPoint const& aa_translation)
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{
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.translate(aa_translation);
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aa_painter.fill_path(path, paint_style, opacity, winding_rule);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::stroke_path_using_color(Gfx::Path const& path, Color const& color, float thickness, Gfx::FloatPoint const& aa_translation)
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{
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.translate(aa_translation);
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aa_painter.stroke_path(path, color, thickness);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::stroke_path_using_paint_style(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, float thickness, float opacity, Gfx::FloatPoint const& aa_translation)
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{
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.translate(aa_translation);
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aa_painter.stroke_path(path, paint_style, thickness, opacity);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_ellipse(Gfx::IntRect const& rect, Color const& color, int thickness)
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{
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.draw_ellipse(rect, color, thickness);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode blend_mode)
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{
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.fill_ellipse(rect, color, blend_mode);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_line(Color const& color, Gfx::IntPoint const& from, Gfx::IntPoint const& to, int thickness, Gfx::Painter::LineStyle style, Color const& alternate_color)
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{
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if (style == Gfx::Painter::LineStyle::Dotted) {
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Gfx::AntiAliasingPainter aa_painter(painter());
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aa_painter.draw_line(from, to, color, thickness, style, alternate_color);
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} else {
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painter().draw_line(from, to, color, thickness, style, alternate_color);
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}
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_signed_distance_field(Gfx::IntRect const& rect, Color const& color, Gfx::GrayscaleBitmap const& sdf, float smoothing)
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{
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painter().draw_signed_distance_field(rect, color, sdf, smoothing);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::paint_frame(Gfx::IntRect const& rect, Palette const& palette, Gfx::FrameStyle style)
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{
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Gfx::StylePainter::paint_frame(painter(), rect, palette, style);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::apply_backdrop_filter(Gfx::IntRect const& backdrop_region, Web::CSS::ResolvedBackdropFilter const& backdrop_filter)
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{
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auto& painter = this->painter();
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// This performs the backdrop filter operation: https://drafts.fxtf.org/filter-effects-2/#backdrop-filter-operation
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// Note: The region bitmap can be smaller than the backdrop_region if it's at the edge of canvas.
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// Note: This is in DevicePixels, but we use an IntRect because `get_region_bitmap()` below writes to it.
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// FIXME: Go through the steps to find the "Backdrop Root Image"
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// https://drafts.fxtf.org/filter-effects-2/#BackdropRoot
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// 1. Copy the Backdrop Root Image into a temporary buffer, such as a raster image. Call this buffer T’.
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Gfx::IntRect actual_region {};
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auto maybe_backdrop_bitmap = painter.get_region_bitmap(backdrop_region, Gfx::BitmapFormat::BGRA8888, actual_region);
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if (actual_region.is_empty())
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return CommandResult::Continue;
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if (maybe_backdrop_bitmap.is_error()) {
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dbgln("Failed get region bitmap for backdrop-filter");
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return CommandResult::Continue;
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}
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auto backdrop_bitmap = maybe_backdrop_bitmap.release_value();
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// 2. Apply the backdrop-filter’s filter operations to the entire contents of T'.
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apply_filter_list(*backdrop_bitmap, backdrop_filter.filters);
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// FIXME: 3. If element B has any transforms (between B and the Backdrop Root), apply the inverse of those transforms to the contents of T’.
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// 4. Apply a clip to the contents of T’, using the border box of element B, including border-radius if specified. Note that the children of B are not considered for the sizing or location of this clip.
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// FIXME: 5. Draw all of element B, including its background, border, and any children elements, into T’.
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// FXIME: 6. If element B has any transforms, effects, or clips, apply those to T’.
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// 7. Composite the contents of T’ into element B’s parent, using source-over compositing.
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painter.blit(actual_region.location(), *backdrop_bitmap, backdrop_bitmap->rect());
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_rect(Gfx::IntRect const& rect, Color const& color, bool rough)
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{
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painter().draw_rect(rect, color, rough);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::paint_radial_gradient(Gfx::IntRect const& rect, Web::Painting::RadialGradientData const& radial_gradient_data, Gfx::IntPoint const& center, Gfx::IntSize const& size)
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{
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painter().fill_rect_with_radial_gradient(rect, radial_gradient_data.color_stops.list, center, size, radial_gradient_data.color_stops.repeat_length);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::paint_conic_gradient(Gfx::IntRect const& rect, Web::Painting::ConicGradientData const& conic_gradient_data, Gfx::IntPoint const& position)
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{
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painter().fill_rect_with_conic_gradient(rect, conic_gradient_data.color_stops.list, position, conic_gradient_data.start_angle, conic_gradient_data.color_stops.repeat_length);
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorCPU::draw_triangle_wave(Gfx::IntPoint const& p1, Gfx::IntPoint const& p2, Color const& color, int amplitude, int thickness)
|
||
{
|
||
painter().draw_triangle_wave(p1, p2, color, amplitude, thickness);
|
||
return CommandResult::Continue;
|
||
}
|
||
|
||
CommandResult PaintingCommandExecutorCPU::sample_under_corners(u32 id, CornerRadii const& corner_radii, Gfx::IntRect const& border_rect, CornerClip corner_clip)
|
||
{
|
||
m_corner_clippers.resize(id + 1);
|
||
auto clipper = BorderRadiusCornerClipper::create(corner_radii, border_rect.to_type<DevicePixels>(), corner_clip);
|
||
m_corner_clippers[id] = clipper.release_value_but_fixme_should_propagate_errors();
|
||
m_corner_clippers[id]->sample_under_corners(painter());
|
||
return CommandResult::Continue;
|
||
}
|
||
|
||
CommandResult PaintingCommandExecutorCPU::blit_corner_clipping(u32 id)
|
||
{
|
||
m_corner_clippers[id]->blit_corner_clipping(painter());
|
||
m_corner_clippers[id] = nullptr;
|
||
return CommandResult::Continue;
|
||
}
|
||
|
||
CommandResult PaintingCommandExecutorCPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
|
||
{
|
||
paint_all_borders(painter(), border_rect, corner_radii, borders_data);
|
||
return CommandResult::Continue;
|
||
}
|
||
|
||
bool PaintingCommandExecutorCPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
|
||
{
|
||
return !painter().clip_rect().intersects(rect.translated(painter().translation()));
|
||
}
|
||
|
||
}
|