ladybird/Userland/Libraries/LibGUI/SettingsWindow.h
Sam Atkins 23341f35cb LibGUI: Add SettingsWindow class
The FooSettings apps have quite a lot of boilerplate just around
creating a tabbed window with the same styling and the same row of
buttons along the bottom. So, let's extract that out into a class we can
reuse! :^)

You create a SettingsWindow instead of a regular Window, passing a title
and a flag to determine if a "Defaults" button is shown. Then call
add_tab() to add tabs to it. Tabs are widgets extending
SettingsWindow::Tab, which has methods for saving and resetting the
values.
2021-11-20 21:05:20 +00:00

54 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, Idan Horowitz <idan.horowitz@serenityos.org>
* Copyright (c) 2021, the SerenityOS developers.
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Button.h>
#include <LibGUI/TabWidget.h>
#include <LibGUI/Window.h>
namespace GUI {
class SettingsWindow : public GUI::Window {
C_OBJECT(SettingsWindow)
public:
class Tab : public GUI::Widget {
public:
virtual void apply_settings() = 0;
virtual void reset_default_values() {};
};
enum class ShowDefaultsButton {
Yes,
No,
};
virtual ~SettingsWindow() override;
template<class T, class... Args>
T& add_tab(StringView const& title, Args&&... args)
{
auto& t = m_tab_widget->add_tab<T>(title, forward<Args>(args)...);
m_tabs.append(t);
return t;
}
private:
SettingsWindow(StringView title, ShowDefaultsButton = ShowDefaultsButton::No);
RefPtr<GUI::TabWidget> m_tab_widget;
NonnullRefPtrVector<Tab> m_tabs;
RefPtr<GUI::Button> m_ok_button;
RefPtr<GUI::Button> m_cancel_button;
RefPtr<GUI::Button> m_apply_button;
RefPtr<GUI::Button> m_reset_button;
};
}