mirror of
https://github.com/LadybirdBrowser/ladybird.git
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94ca55cefd
As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
327 lines
9.2 KiB
C++
327 lines
9.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/LogStream.h>
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#include <AK/String.h>
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#include <LibDraw/FloatPoint.h>
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#include <LibDraw/FloatSize.h>
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#include <LibDraw/Orientation.h>
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#include <LibDraw/Rect.h>
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#include <LibDraw/TextAlignment.h>
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#include <math.h>
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class FloatRect {
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public:
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FloatRect() {}
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FloatRect(float x, float y, float width, float height)
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: m_location(x, y)
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, m_size(width, height)
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{
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}
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FloatRect(const FloatPoint& location, const FloatSize& size)
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: m_location(location)
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, m_size(size)
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{
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}
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FloatRect(const FloatRect& other)
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: m_location(other.m_location)
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, m_size(other.m_size)
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{
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}
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bool is_null() const
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{
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return width() == 0 && height() == 0;
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}
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bool is_empty() const
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{
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return width() <= 0 || height() <= 0;
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}
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void move_by(float dx, float dy)
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{
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m_location.move_by(dx, dy);
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}
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void move_by(const FloatPoint& delta)
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{
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m_location.move_by(delta);
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}
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FloatPoint center() const
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{
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return { x() + width() / 2, y() + height() / 2 };
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}
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void set_location(const FloatPoint& location)
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{
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m_location = location;
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}
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void set_size(const FloatSize& size)
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{
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m_size = size;
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}
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void set_size(float width, float height)
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{
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m_size.set_width(width);
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m_size.set_height(height);
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}
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void inflate(float w, float h)
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{
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set_x(x() - w / 2);
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set_width(width() + w);
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set_y(y() - h / 2);
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set_height(height() + h);
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}
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void shrink(float w, float h)
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{
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set_x(x() + w / 2);
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set_width(width() - w);
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set_y(y() + h / 2);
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set_height(height() - h);
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}
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FloatRect shrunken(float w, float h) const
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{
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FloatRect rect = *this;
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rect.shrink(w, h);
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return rect;
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}
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FloatRect inflated(float w, float h) const
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{
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FloatRect rect = *this;
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rect.inflate(w, h);
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return rect;
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}
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FloatRect translated(float dx, float dy) const
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{
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FloatRect rect = *this;
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rect.move_by(dx, dy);
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return rect;
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}
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FloatRect translated(const FloatPoint& delta) const
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{
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FloatRect rect = *this;
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rect.move_by(delta);
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return rect;
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}
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bool contains_vertically(float y) const
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{
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return y >= top() && y <= bottom();
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}
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bool contains_horizontally(float x) const
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{
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return x >= left() && x <= right();
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}
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bool contains(float x, float y) const
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{
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return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
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}
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bool contains(const FloatPoint& point) const
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{
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return contains(point.x(), point.y());
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}
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bool contains(const FloatRect& other) const
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{
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return left() <= other.left()
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&& right() >= other.right()
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&& top() <= other.top()
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&& bottom() >= other.bottom();
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}
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float primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
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void set_primary_offset_for_orientation(Orientation orientation, float value) { m_location.set_primary_offset_for_orientation(orientation, value); }
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float secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
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void set_secondary_offset_for_orientation(Orientation orientation, float value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
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float primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
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float secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
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void set_primary_size_for_orientation(Orientation orientation, float value) { m_size.set_primary_size_for_orientation(orientation, value); }
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void set_secondary_size_for_orientation(Orientation orientation, float value) { m_size.set_secondary_size_for_orientation(orientation, value); }
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float first_edge_for_orientation(Orientation orientation) const
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{
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if (orientation == Orientation::Vertical)
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return top();
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return left();
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}
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float last_edge_for_orientation(Orientation orientation) const
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{
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if (orientation == Orientation::Vertical)
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return bottom();
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return right();
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}
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float left() const { return x(); }
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float right() const { return x() + width() - 1; }
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float top() const { return y(); }
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float bottom() const { return y() + height() - 1; }
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void set_left(float left)
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{
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set_x(left);
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}
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void set_top(float top)
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{
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set_y(top);
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}
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void set_right(float right)
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{
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set_width(right - x() + 1);
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}
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void set_bottom(float bottom)
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{
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set_height(bottom - y() + 1);
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}
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void set_right_without_resize(float new_right)
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{
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float delta = new_right - right();
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move_by(delta, 0);
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}
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void set_bottom_without_resize(float new_bottom)
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{
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float delta = new_bottom - bottom();
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move_by(0, delta);
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}
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bool intersects(const FloatRect& other) const
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{
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return left() <= other.right()
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&& other.left() <= right()
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&& top() <= other.bottom()
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&& other.top() <= bottom();
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}
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float x() const { return location().x(); }
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float y() const { return location().y(); }
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float width() const { return m_size.width(); }
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float height() const { return m_size.height(); }
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void set_x(float x) { m_location.set_x(x); }
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void set_y(float y) { m_location.set_y(y); }
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void set_width(float width) { m_size.set_width(width); }
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void set_height(float height) { m_size.set_height(height); }
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FloatPoint location() const { return m_location; }
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FloatSize size() const { return m_size; }
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Vector<FloatRect, 4> shatter(const FloatRect& hammer) const;
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bool operator==(const FloatRect& other) const
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{
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return m_location == other.m_location
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&& m_size == other.m_size;
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}
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void intersect(const FloatRect&);
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static FloatRect intersection(const FloatRect& a, const FloatRect& b)
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{
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FloatRect r(a);
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r.intersect(b);
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return r;
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}
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FloatRect intersected(const FloatRect& other) const
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{
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return intersection(*this, other);
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}
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FloatRect united(const FloatRect&) const;
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FloatPoint top_left() const { return { left(), top() }; }
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FloatPoint top_right() const { return { right(), top() }; }
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FloatPoint bottom_left() const { return { left(), bottom() }; }
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FloatPoint bottom_right() const { return { right(), bottom() }; }
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void align_within(const FloatRect&, TextAlignment);
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void center_within(const FloatRect& other)
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{
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center_horizontally_within(other);
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center_vertically_within(other);
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}
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void center_horizontally_within(const FloatRect& other)
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{
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set_x(other.center().x() - width() / 2);
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}
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void center_vertically_within(const FloatRect& other)
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{
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set_y(other.center().y() - height() / 2);
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}
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String to_string() const { return String::format("[%g,%g %gx%g]", x(), y(), width(), height()); }
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private:
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FloatPoint m_location;
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FloatSize m_size;
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};
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inline void FloatPoint::constrain(const FloatRect& rect)
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{
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if (x() < rect.left())
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set_x(rect.left());
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else if (x() > rect.right())
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set_x(rect.right());
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if (y() < rect.top())
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set_y(rect.top());
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else if (y() > rect.bottom())
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set_y(rect.bottom());
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}
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inline const LogStream& operator<<(const LogStream& stream, const FloatRect& value)
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{
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return stream << value.to_string();
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}
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inline Rect enclosing_int_rect(const FloatRect& float_rect)
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{
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return { (int)float_rect.x(), (int)float_rect.y(), (int)ceilf(float_rect.width()), (int)ceilf(float_rect.height()) };
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}
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