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Andreas Kling e2c2a4c6d7 Painter: Add a fast path for draw_scaled_bitmap() with integer scale.
When both the x and y scale factors are integers, we can avoid a whole bunch
of the pixel lookups in the source image.

This makes 2x scaling a 320x200 bitmap another ~25% faster. :^)
2019-05-11 05:34:20 +02:00
AK AK: Add InlineLinkedList::remove_tail(). 2019-05-07 16:06:48 +02:00
Applications Fix some more victims of the new default layout spacing. 2019-05-11 03:06:18 +02:00
Base GMessageBox: Add icons to message boxes with 3 standard ones to choose from. 2019-05-08 20:13:39 +02:00
Demos/HelloWorld HelloWorld: Add a simple "Hello World!" app showing the basics. 2019-05-08 01:18:36 +02:00
DevTools/VisualBuilder VisualBuilder: Tweak margins in properties window. 2019-05-11 02:35:55 +02:00
Games Fix some more victims of the new default layout spacing. 2019-05-11 03:06:18 +02:00
Kernel IPv4: Default initialize IPv4Address to 0.0.0.0. 2019-05-10 18:18:54 +02:00
LibC LibC: Oops, I forgot to commit sys/uio.{cpp,h} yesterday. 2019-05-10 17:38:51 +02:00
LibCore LibCore: Using printf() inside CIODevices will now call CIODevice::printf(). 2019-05-10 18:20:54 +02:00
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LibM Toolchain: Make sure everything ends up in the right place in Root/ 2019-05-08 15:50:24 +02:00
Meta Meta: Tweak ReadMe and add a new screenshot. 2019-04-30 15:27:35 +02:00
Servers WindowServer: Improve window frames by giving them a raised frame look. :^) 2019-05-11 01:31:10 +02:00
SharedGraphics Painter: Add a fast path for draw_scaled_bitmap() with integer scale. 2019-05-11 05:34:20 +02:00
Shell Shell: Add "umask" builtin for reading/writing the shell's umask. 2019-05-10 17:39:30 +02:00
Toolchain Toolchain: Make sure everything ends up in the right place in Root/ 2019-05-08 15:50:24 +02:00
Userland Replace various copies of parse_uint(String) with String::to_uint(). 2019-05-08 19:21:51 +02:00
.gitignore Meta: forgot to gitignore Toolchain/Local 2019-04-29 13:12:20 +02:00
LICENSE Let's go with a 2-clause BSD license. 2019-04-15 14:04:23 +02:00
Makefile.common Painter: Re-enable diagonal draw_line(). 2019-05-04 23:40:52 +02:00
ReadMe.md Meta: Add IRC channel to the ReadMe. 2019-05-03 16:25:15 +02:00

Serenity

Graphical Unix-like operating system for x86 computers.

About

I always wondered what it would be like to write my own operating system, but I never took it seriously. Until now.

Serenity is a love letter to '90s user interfaces, with a custom Unix-like core. It flatters with sincerity by stealing beautiful ideas from various other systems.

Roughly speaking, the goal is a marriage between the aesthetic of late-1990s productivity software and the power-user accessibility of late-2000s *nix. This is a system by me, for me, based on the things I like.

If you like some of the same things, you are welcome to join the project. It would be great to one day change the above to say "this is a system by us, for us, based on the things we like." :^)

I regularly post raw hacking sessions and demos on my YouTube channel.

There's also a Patreon if you would like to show some support that way.

Screenshot

Screenshot as of d727005

Current features

  • Pre-emptive multitasking
  • Multithreading
  • Compositing window server
  • IPv4 networking with ARP, TCP, UDP and ICMP
  • ext2 filesystem
  • Unix-like libc and userland
  • Shell with pipes and I/O redirection
  • mmap()
  • /proc filesystem
  • Local sockets
  • Pseudoterminals (with /dev/pts filesystem)
  • Event loop library (LibCore)
  • High-level GUI library (LibGUI)
  • Visual GUI design tool
  • PNG format support
  • Text editor
  • IRC client
  • DNS lookup
  • Desktop games: Minesweeper and Snake
  • Other stuff I can't think of right now...

How do I build and run this?

Go into the Toolchain/ directory and run the BuildIt.sh script. Then source the UseIt.sh script to put the i686-pc-serenity toolchain in your $PATH.

Otherwise, see the older step-by-step guide to building Serenity

IRC

Come chat in #serenityos on the Freenode IRC network.

Author

License

Serenity is licensed under a 2-clause BSD license.