ladybird/Userland/Libraries/LibSoftGPU/ISA.h
Stephan Unverwerth 1e548a84d6 LibSoftGPU: Define a simple shader instruction set
This adds a simple instruction set with basic operations and adds an
instruction list to the shader class.
2022-12-17 22:39:09 -07:00

64 lines
1.2 KiB
C++

/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
namespace SoftGPU {
constexpr u8 swizzle_pattern(u8 a, u8 b, u8 c, u8 d)
{
return a | (b << 2) | (c << 4) | (d << 6);
}
constexpr u8 swizzle_index(u8 pattern, u8 element)
{
return (pattern & (3 << (element * 2))) >> (element * 2);
}
enum class Opcode : u8 {
Input,
Output,
Sample2D,
Swizzle,
Add,
Sub,
Mul,
Div,
};
struct Instruction final {
union Arguments {
struct {
u16 target_register;
u8 input_index;
} input;
struct {
u16 source_register;
u8 output_index;
} output;
struct {
u16 target_register;
u16 coordinates_register;
u8 sampler_index;
} sample;
struct {
u16 target_register;
u16 source_register;
u8 pattern;
} swizzle;
struct {
u16 target_register;
u16 source_register1;
u16 source_register2;
} binop;
} arguments;
Opcode operation;
};
}