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9a05175a88
This resolves a fixme requesting that we do not add duplicate menus
91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Menu.h"
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#include <AK/Function.h>
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#include <AK/IterationDecision.h>
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#include <AK/Vector.h>
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namespace WindowServer {
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class Menubar {
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public:
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void add_menu(Menu& menu, Gfx::IntRect window_rect)
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{
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bool duplicate_menu_detected = false;
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for_each_menu([&](Menu& existing_menu) {
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if (&menu == &existing_menu) {
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dbgln("Duplicate Menu \"{}\" ({})", menu.name(), &menu);
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duplicate_menu_detected = true;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (duplicate_menu_detected) {
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return;
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}
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m_menus.append(menu);
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layout_menu(menu, window_rect);
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}
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bool flash_menu(Menu* flashed_submenu)
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{
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Menu* const old_flashed_menu = m_flashed_menu;
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m_flashed_menu = nullptr;
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if (flashed_submenu) {
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for_each_menu([&](Menu& menu) {
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if ((&menu) == flashed_submenu || menu.is_menu_ancestor_of(*flashed_submenu)) {
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m_flashed_menu = &menu;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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}
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return (old_flashed_menu != m_flashed_menu);
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}
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Menu* flashed_menu() const { return m_flashed_menu; }
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bool has_menus()
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{
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return !m_menus.is_empty();
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}
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void for_each_menu(Function<IterationDecision(Menu&)> callback)
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{
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for (auto& menu : m_menus) {
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if (callback(menu) == IterationDecision::Break)
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return;
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}
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}
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void font_changed(Gfx::IntRect window_rect)
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{
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m_next_menu_location = { 0, 0 };
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for (auto& menu : m_menus)
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layout_menu(menu, window_rect);
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}
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private:
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void layout_menu(Menu&, Gfx::IntRect window_rect);
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Vector<Menu&> m_menus;
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Menu* m_flashed_menu { nullptr };
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// FIXME: This doesn't support removing menus from a menubar or inserting a
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// menu in the middle.
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Gfx::IntPoint m_next_menu_location { 0, 0 };
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};
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}
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