ladybird/Userland/Services/WindowServer/ScreenLayout.ipp
Timothy Flynn ab99ed5fba LibIPC+Everywhere: Change IPC::encode's return type to ErrorOr
In doing so, this removes all uses of the Encoder's stream operator,
except for where it is currently still used in the generated IPC code.
So the stream operator currently discards any errors, which is the
existing behavior. A subsequent commit will propagate the errors.
2023-01-04 11:49:15 +01:00

438 lines
16 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ScopeGuard.h>
#include <Kernel/API/Graphics.h>
#include <LibIPC/Decoder.h>
#include <LibIPC/Encoder.h>
#include <Services/WindowServer/ScreenLayout.h>
#include <errno.h>
#include <fcntl.h>
#include <string.h>
namespace WindowServer {
bool ScreenLayout::is_valid(DeprecatedString* error_msg) const
{
if (screens.is_empty()) {
if (error_msg)
*error_msg = "Must have at least one screen";
return false;
}
if (main_screen_index >= screens.size()) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Invalid main screen index: {}", main_screen_index);
return false;
}
int smallest_x = 0;
int smallest_y = 0;
for (size_t i = 0; i < screens.size(); i++) {
auto& screen = screens[i];
if (screen.mode == Screen::Mode::Device && (screen.device->is_empty() || screen.device->is_null())) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Screen #{} has no path", i);
return false;
}
for (size_t j = 0; j < screens.size(); j++) {
auto& other_screen = screens[j];
if (&other_screen == &screen)
continue;
if (screen.device == other_screen.device) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Screen #{} is using same device as screen #{}", i, j);
return false;
}
if (screen.virtual_rect().intersects(other_screen.virtual_rect())) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Screen #{} overlaps with screen #{}", i, j);
return false;
}
}
if (screen.location.x() < 0 || screen.location.y() < 0) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Screen #{} has invalid location: {}", i, screen.location);
return false;
}
if (screen.resolution.width() <= 0 || screen.resolution.height() <= 0) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Screen #{} has invalid resolution: {}", i, screen.resolution);
return false;
}
if (screen.scale_factor < 1) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Screen #{} has invalid scale factor: {}", i, screen.scale_factor);
return false;
}
if (i == 0 || screen.location.x() < smallest_x)
smallest_x = screen.location.x();
if (i == 0 || screen.location.y() < smallest_y)
smallest_y = screen.location.y();
}
if (smallest_x != 0 || smallest_y != 0) {
if (error_msg)
*error_msg = "Screen layout has not been normalized";
return false;
}
Vector<Screen const*, 16> reachable_screens { &screens[main_screen_index] };
bool did_reach_another_screen;
do {
did_reach_another_screen = false;
auto* latest_reachable_screen = reachable_screens[reachable_screens.size() - 1];
for (auto& screen : screens) {
if (&screen == latest_reachable_screen || reachable_screens.contains_slow(&screen))
continue;
if (screen.virtual_rect().is_adjacent(latest_reachable_screen->virtual_rect())) {
reachable_screens.append(&screen);
did_reach_another_screen = true;
break;
}
}
} while (did_reach_another_screen);
if (reachable_screens.size() != screens.size()) {
for (size_t i = 0; i < screens.size(); i++) {
auto& screen = screens[i];
if (!reachable_screens.contains_slow(&screen)) {
if (error_msg)
*error_msg = DeprecatedString::formatted("Screen #{} {} cannot be reached from main screen #{} {}", i, screen.virtual_rect(), main_screen_index, screens[main_screen_index].virtual_rect());
break;
}
}
return false;
}
return true;
}
bool ScreenLayout::normalize()
{
// Check for any overlaps and try to move screens
Vector<Gfx::IntRect, 8> screen_virtual_rects;
for (auto& screen : screens)
screen_virtual_rects.append(screen.virtual_rect());
bool did_change = false;
for (;;) {
// Separate any overlapping screens
if (Gfx::IntRect::disperse(screen_virtual_rects)) {
did_change = true;
continue;
}
// Check if all screens are still reachable
Vector<Gfx::IntRect*, 8> reachable_rects;
auto recalculate_reachable = [&]() {
reachable_rects = { &screen_virtual_rects[main_screen_index] };
bool did_reach_another;
do {
did_reach_another = false;
auto& latest_reachable_rect = *reachable_rects[reachable_rects.size() - 1];
for (auto& rect : screen_virtual_rects) {
if (&rect == &latest_reachable_rect || reachable_rects.contains_slow(&rect))
continue;
if (rect.is_adjacent(latest_reachable_rect)) {
reachable_rects.append(&rect);
did_reach_another = true;
break;
}
}
} while (did_reach_another);
};
recalculate_reachable();
if (reachable_rects.size() != screen_virtual_rects.size()) {
// Some screens were not reachable, try to move one somewhere closer
for (auto& screen_rect : screen_virtual_rects) {
if (reachable_rects.contains_slow(&screen_rect))
continue;
float closest_distance = 0;
Gfx::IntRect* closest_rect = nullptr;
for (auto& screen_rect2 : screen_virtual_rects) {
if (&screen_rect2 == &screen_rect)
continue;
if (!reachable_rects.contains_slow(&screen_rect2))
continue;
auto distance = screen_rect.outside_center_point_distance_to(screen_rect2);
if (!closest_rect || distance < closest_distance) {
closest_distance = distance;
closest_rect = &screen_rect2;
}
}
VERIFY(closest_rect); // We should always have one!
VERIFY(closest_rect != &screen_rect);
// Move the screen_rect closer to closest_rect
auto is_adjacent_to_reachable = [&]() {
for (auto* rect : reachable_rects) {
if (rect == &screen_rect)
continue;
if (screen_rect.is_adjacent(*rect))
return true;
}
return false;
};
// Move it until we're touching a reachable screen
do {
auto outside_center_points = screen_rect.closest_outside_center_points(*closest_rect);
int delta_x = 0;
if (outside_center_points[0].x() < outside_center_points[1].x())
delta_x = 1;
else if (outside_center_points[0].x() > outside_center_points[1].x())
delta_x = -1;
int delta_y = 0;
if (outside_center_points[0].y() < outside_center_points[1].y())
delta_y = 1;
else if (outside_center_points[0].y() > outside_center_points[1].y())
delta_y = -1;
VERIFY(delta_x != 0 || delta_y != 0);
screen_rect.translate_by(delta_x, delta_y);
} while (!is_adjacent_to_reachable());
recalculate_reachable();
did_change = true;
break; // We only try to move one at at time
}
// Moved the screen, re-evaluate
continue;
}
break;
}
int smallest_x = 0;
int smallest_y = 0;
for (size_t i = 0; i < screen_virtual_rects.size(); i++) {
auto& rect = screen_virtual_rects[i];
if (i == 0 || rect.x() < smallest_x)
smallest_x = rect.x();
if (i == 0 || rect.y() < smallest_y)
smallest_y = rect.y();
}
if (smallest_x != 0 || smallest_y != 0) {
for (auto& rect : screen_virtual_rects)
rect.translate_by(-smallest_x, -smallest_y);
did_change = true;
}
for (size_t i = 0; i < screens.size(); i++)
screens[i].location = screen_virtual_rects[i].location();
VERIFY(is_valid());
return did_change;
}
bool ScreenLayout::load_config(Core::ConfigFile const& config_file, DeprecatedString* error_msg)
{
screens.clear_with_capacity();
main_screen_index = config_file.read_num_entry("Screens", "MainScreen", 0);
for (size_t index = 0;; index++) {
auto group_name = DeprecatedString::formatted("Screen{}", index);
if (!config_file.has_group(group_name))
break;
auto str_mode = config_file.read_entry(group_name, "Mode");
Screen::Mode mode { Screen::Mode::Invalid };
if (str_mode == "Device") {
mode = Screen::Mode::Device;
} else if (str_mode == "Virtual") {
mode = Screen::Mode::Virtual;
}
if (mode == Screen::Mode::Invalid) {
*error_msg = DeprecatedString::formatted("Invalid screen mode '{}'", str_mode);
*this = {};
return false;
}
auto device = (mode == Screen::Mode::Device) ? config_file.read_entry(group_name, "Device") : Optional<DeprecatedString> {};
screens.append({ mode, device,
{ config_file.read_num_entry(group_name, "Left"), config_file.read_num_entry(group_name, "Top") },
{ config_file.read_num_entry(group_name, "Width"), config_file.read_num_entry(group_name, "Height") },
config_file.read_num_entry(group_name, "ScaleFactor", 1) });
}
if (!is_valid(error_msg)) {
*this = {};
return false;
}
return true;
}
bool ScreenLayout::save_config(Core::ConfigFile& config_file, bool sync) const
{
config_file.write_num_entry("Screens", "MainScreen", main_screen_index);
size_t index = 0;
while (index < screens.size()) {
auto& screen = screens[index];
auto group_name = DeprecatedString::formatted("Screen{}", index);
config_file.write_entry(group_name, "Mode", Screen::mode_to_string(screen.mode));
if (screen.mode == Screen::Mode::Device)
config_file.write_entry(group_name, "Device", screen.device.value());
config_file.write_num_entry(group_name, "Left", screen.location.x());
config_file.write_num_entry(group_name, "Top", screen.location.y());
config_file.write_num_entry(group_name, "Width", screen.resolution.width());
config_file.write_num_entry(group_name, "Height", screen.resolution.height());
config_file.write_num_entry(group_name, "ScaleFactor", screen.scale_factor);
index++;
}
// Prune screens no longer in the layout
for (;;) {
auto group_name = DeprecatedString::formatted("Screen{}", index++);
if (!config_file.has_group(group_name))
break;
config_file.remove_group(group_name);
}
if (sync && config_file.sync().is_error())
return false;
return true;
}
bool ScreenLayout::operator!=(ScreenLayout const& other) const
{
if (this == &other)
return false;
if (main_screen_index != other.main_screen_index)
return true;
if (screens.size() != other.screens.size())
return true;
for (size_t i = 0; i < screens.size(); i++) {
if (screens[i] != other.screens[i])
return true;
}
return false;
}
bool ScreenLayout::try_auto_add_display_connector(DeprecatedString const& device_path)
{
int display_connector_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
if (display_connector_fd < 0) {
int err = errno;
dbgln("Error ({}) opening display connector device {}", err, device_path);
return false;
}
ScopeGuard fd_guard([&] {
close(display_connector_fd);
});
GraphicsHeadModeSetting mode_setting {};
memset(&mode_setting, 0, sizeof(GraphicsHeadModeSetting));
if (graphics_connector_get_head_mode_setting(display_connector_fd, &mode_setting) < 0) {
int err = errno;
dbgln("Error ({}) querying resolution from display connector device {}", err, device_path);
return false;
}
if (mode_setting.horizontal_active == 0 || mode_setting.vertical_active == 0) {
// Looks like the display is not turned on. Since we don't know what the desired
// resolution should be, use the main display as reference.
if (screens.is_empty())
return false;
auto& main_screen = screens[main_screen_index];
mode_setting.horizontal_active = main_screen.resolution.width();
mode_setting.vertical_active = main_screen.resolution.height();
}
auto append_screen = [&](Gfx::IntRect const& new_screen_rect) {
screens.append({ .mode = Screen::Mode::Device,
.device = device_path,
.location = new_screen_rect.location(),
.resolution = new_screen_rect.size(),
.scale_factor = 1 });
};
if (screens.is_empty()) {
append_screen({ 0, 0, mode_setting.horizontal_active, mode_setting.vertical_active });
return true;
}
auto original_screens = move(screens);
screens = original_screens;
ArmedScopeGuard screens_guard([&] {
screens = move(original_screens);
});
// Now that we know the current resolution, try to find a location that we can add onto
// TODO: make this a little more sophisticated in case a more complex layout is already configured
for (auto& screen : screens) {
auto screen_rect = screen.virtual_rect();
Gfx::IntRect new_screen_rect {
screen_rect.right() + 1,
screen_rect.top(),
(int)mode_setting.horizontal_active,
(int)mode_setting.vertical_active
};
bool collision = false;
for (auto& other_screen : screens) {
if (&screen == &other_screen)
continue;
if (other_screen.virtual_rect().intersects(new_screen_rect)) {
collision = true;
break;
}
}
if (!collision) {
append_screen(new_screen_rect);
if (is_valid()) {
// We got lucky!
screens_guard.disarm();
return true;
}
}
}
dbgln("Failed to add display connector device {} with resolution {}x{} to screen layout", device_path, mode_setting.horizontal_active, mode_setting.vertical_active);
return false;
}
}
namespace IPC {
template<>
ErrorOr<void> encode(Encoder& encoder, WindowServer::ScreenLayout::Screen const& screen)
{
TRY(encoder.encode(screen.mode));
TRY(encoder.encode(screen.device));
TRY(encoder.encode(screen.location));
TRY(encoder.encode(screen.resolution));
TRY(encoder.encode(screen.scale_factor));
return {};
}
template<>
ErrorOr<WindowServer::ScreenLayout::Screen> decode(Decoder& decoder)
{
auto mode = TRY(decoder.decode<WindowServer::ScreenLayout::Screen::Mode>());
auto device = TRY(decoder.decode<Optional<DeprecatedString>>());
auto location = TRY(decoder.decode<Gfx::IntPoint>());
auto resolution = TRY(decoder.decode<Gfx::IntSize>());
auto scale_factor = TRY(decoder.decode<int>());
return WindowServer::ScreenLayout::Screen { mode, device, location, resolution, scale_factor };
}
template<>
ErrorOr<void> encode(Encoder& encoder, WindowServer::ScreenLayout const& screen_layout)
{
TRY(encoder.encode(screen_layout.screens));
TRY(encoder.encode(screen_layout.main_screen_index));
return {};
}
template<>
ErrorOr<WindowServer::ScreenLayout> decode(Decoder& decoder)
{
auto screens = TRY(decoder.decode<Vector<WindowServer::ScreenLayout::Screen>>());
auto main_screen_index = TRY(decoder.decode<unsigned>());
return WindowServer::ScreenLayout { move(screens), main_screen_index };
}
}