MipMap.h
|
LibGL: Turn Sampler2D into an actual class
|
2021-08-12 18:58:41 +02:00 |
NameAllocator.cpp
|
LibGL: Add Texture Name Allocation
|
2021-05-26 16:36:53 +04:30 |
NameAllocator.h
|
LibGL: Add Texture Name Allocation
|
2021-05-26 16:36:53 +04:30 |
Sampler2D.cpp
|
LibGL: Implement GL_LINEAR texture filter
|
2021-08-12 20:57:19 +02:00 |
Sampler2D.h
|
LibGL: Turn Sampler2D into an actual class
|
2021-08-12 18:58:41 +02:00 |
Texture2D.cpp
|
LibGL: Turn Sampler2D into an actual class
|
2021-08-12 18:58:41 +02:00 |
Texture2D.h
|
LibGL: Implement glTexParameter{i,f}
|
2021-08-12 18:58:41 +02:00 |
TextureUnit.cpp
|
LibGL: Implement basic texture units
|
2021-05-31 14:59:47 +01:00 |