mirror of
https://github.com/LadybirdBrowser/ladybird.git
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3f3f45580a
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
428 lines
20 KiB
C++
428 lines
20 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibWeb/Bindings/EventTargetWrapper.h>
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#include <LibWeb/Bindings/EventTargetWrapperFactory.h>
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#include <LibWeb/Bindings/EventWrapper.h>
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#include <LibWeb/Bindings/EventWrapperFactory.h>
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#include <LibWeb/Bindings/IDLAbstractOperations.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/DOM/AbortSignal.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/DOM/IDLEventListener.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/UIEvents/MouseEvent.h>
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namespace Web::DOM {
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// FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
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// When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
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static EventTarget* retarget(EventTarget* left, EventTarget* right)
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{
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// To retarget an object A against an object B, repeat these steps until they return an object:
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for (;;) {
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// 1. If one of the following is true then return A.
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// - A is not a node
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if (!is<Node>(left))
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return left;
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// - A’s root is not a shadow root
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auto* left_node = verify_cast<Node>(left);
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auto& left_root = left_node->root();
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if (!is<ShadowRoot>(left_root))
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return left;
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// - B is a node and A’s root is a shadow-including inclusive ancestor of B
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if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
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return left;
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// 2. Set A to A’s root’s host.
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auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
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left = left_shadow_root.host();
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}
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}
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// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
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bool EventDispatcher::inner_invoke(Event& event, Vector<NonnullRefPtr<DOM::DOMEventListener>>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
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{
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// 1. Let found be false.
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bool found = false;
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// 2. For each listener in listeners, whose removed is false:
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for (auto& listener : listeners) {
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if (listener->removed)
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continue;
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// 1. If event’s type attribute value is not listener’s type, then continue.
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if (event.type() != listener->type)
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continue;
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// 2. Set found to true.
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found = true;
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// 3. If phase is "capturing" and listener’s capture is false, then continue.
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if (phase == Event::Phase::CapturingPhase && !listener->capture)
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continue;
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// 4. If phase is "bubbling" and listener’s capture is true, then continue.
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if (phase == Event::Phase::BubblingPhase && listener->capture)
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continue;
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// 5. If listener’s once is true, then remove listener from event’s currentTarget attribute value’s event listener list.
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if (listener->once)
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event.current_target()->remove_from_event_listener_list(listener);
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// 6. Let global be listener callback’s associated Realm’s global object.
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auto& callback = listener->callback->callback();
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auto& global = callback.callback.cell()->global_object();
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// 7. Let currentEvent be undefined.
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RefPtr<Event> current_event;
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// 8. If global is a Window object, then:
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if (is<Bindings::WindowObject>(global)) {
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auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
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auto& window_impl = bindings_window_global.impl();
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// 1. Set currentEvent to global’s current event.
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current_event = window_impl.current_event();
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// 2. If invocationTargetInShadowTree is false, then set global’s current event to event.
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if (!invocation_target_in_shadow_tree)
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window_impl.set_current_event(&event);
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}
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// 9. If listener’s passive is true, then set event’s in passive listener flag.
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if (listener->passive)
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event.set_in_passive_listener(true);
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// 10. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value. If this throws an exception, then:
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// FIXME: These should be wrapped for us in call_user_object_operation, but it currently doesn't do that.
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auto* this_value = Bindings::wrap(global, *event.current_target());
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auto* wrapped_event = Bindings::wrap(global, event);
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auto result = Bindings::IDL::call_user_object_operation(callback, "handleEvent", this_value, wrapped_event);
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// If this throws an exception, then:
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if (result.is_error()) {
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// 1. Report the exception.
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HTML::report_exception(result);
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// FIXME: 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
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}
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// 11. Unset event’s in passive listener flag.
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event.set_in_passive_listener(false);
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// 12. If global is a Window object, then set global’s current event to currentEvent.
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if (is<Bindings::WindowObject>(global)) {
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auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
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auto& window_impl = bindings_window_global.impl();
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window_impl.set_current_event(current_event);
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}
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// 13. If event’s stop immediate propagation flag is set, then return found.
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if (event.should_stop_immediate_propagation())
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return found;
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}
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// 3. Return found.
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return found;
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}
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// https://dom.spec.whatwg.org/#concept-event-listener-invoke
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void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
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{
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auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
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return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
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});
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VERIFY(last_valid_shadow_adjusted_target.has_value());
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// 1. Set event’s target to the shadow-adjusted target of the last struct in event’s path,
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// that is either struct or preceding struct, whose shadow-adjusted target is non-null.
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event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
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// 2. Set event’s relatedTarget to struct’s relatedTarget.
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event.set_related_target(struct_.related_target);
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// 3. Set event’s touch target list to struct’s touch target list.
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event.set_touch_target_list(struct_.touch_target_list);
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// 4. If event’s stop propagation flag is set, then return.
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if (event.should_stop_propagation())
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return;
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// 5. Initialize event’s currentTarget attribute to struct’s invocation target.
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event.set_current_target(struct_.invocation_target);
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// 6. Let listeners be a clone of event’s currentTarget attribute value’s event listener list.
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// NOTE: This avoids event listeners added after this point from being run. Note that removal still has an effect due to the removed field.
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auto listeners = event.current_target()->event_listener_list();
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// 7. Let invocationTargetInShadowTree be struct’s invocation-target-in-shadow-tree.
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bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
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// 8. Let found be the result of running inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
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bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
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// 9. If found is false and event’s isTrusted attribute is true, then:
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if (!found && event.is_trusted()) {
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// 1. Let originalEventType be event’s type attribute value.
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auto original_event_type = event.type();
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// 2. If event’s type attribute value is a match for any of the strings in the first column in the following table,
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// set event’s type attribute value to the string in the second column on the same row as the matching string, and return otherwise.
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if (event.type() == "animationend")
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event.set_type("webkitAnimationEnd"sv);
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else if (event.type() == "animationiteration")
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event.set_type("webkitAnimationIteration"sv);
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else if (event.type() == "animationstart")
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event.set_type("webkitAnimationStart"sv);
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else if (event.type() == "transitionend")
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event.set_type("webkitTransitionEnd"sv);
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else
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return;
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// 3. Inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
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inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
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// 4. Set event’s type attribute value to originalEventType.
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event.set_type(original_event_type);
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}
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}
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// https://dom.spec.whatwg.org/#concept-event-dispatch
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bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
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{
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// 1. Set event’s dispatch flag.
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event->set_dispatched(true);
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// 2. Let targetOverride be target, if legacy target override flag is not given, and target’s associated Document otherwise. [HTML]
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// NOTE: legacy target override flag is only used by HTML and only when target is a Window object.
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RefPtr<EventTarget> target_override;
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if (!legacy_target_override) {
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target_override = target;
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} else {
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target_override = verify_cast<HTML::Window>(*target).associated_document();
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}
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// 3. Let activationTarget be null.
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RefPtr<EventTarget> activation_target;
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// 4. Let relatedTarget be the result of retargeting event’s relatedTarget against target.
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RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
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bool clear_targets = false;
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// 5. If target is not relatedTarget or target is event’s relatedTarget, then:
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if (related_target != target || event->related_target() == target) {
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// 1. Let touchTargets be a new list.
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Event::TouchTargetList touch_targets;
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// 2. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against target to touchTargets.
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for (auto& touch_target : event->touch_target_list()) {
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touch_targets.append(retarget(touch_target, target));
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}
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// 3. Append to an event path with event, target, targetOverride, relatedTarget, touchTargets, and false.
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event->append_to_path(*target, target_override, related_target, touch_targets, false);
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// 4. Let isActivationEvent be true, if event is a MouseEvent object and event’s type attribute is "click"; otherwise false.
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bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
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// 5. If isActivationEvent is true and target has activation behavior, then set activationTarget to target.
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if (is_activation_event && target->activation_behavior)
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activation_target = target;
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// FIXME: 6. Let slottable be target, if target is a slottable and is assigned, and null otherwise.
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// 7. Let slot-in-closed-tree be false
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bool slot_in_closed_tree = false;
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// 8. Let parent be the result of invoking target’s get the parent with event.
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auto* parent = target->get_parent(event);
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// 9. While parent is non-null:
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while (parent) {
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// FIXME: 1. If slottable is non-null:
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// 1. Assert: parent is a slot.
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// 2. Set slottable to null.
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// 3. If parent’s root is a shadow root whose mode is "closed", then set slot-in-closed-tree to true.
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// FIXME: 2. If parent is a slottable and is assigned, then set slottable to parent.
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// 3. Let relatedTarget be the result of retargeting event’s relatedTarget against parent.
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related_target = retarget(event->related_target(), parent);
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// 4. Let touchTargets be a new list.
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touch_targets.clear();
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// 5. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against parent to touchTargets.
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for (auto& touch_target : event->touch_target_list()) {
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touch_targets.append(retarget(touch_target, parent));
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}
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// 6. If parent is a Window object, or parent is a node and target’s root is a shadow-including inclusive ancestor of parent, then:
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if (is<HTML::Window>(parent)
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|| (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
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// 1. If isActivationEvent is true, event’s bubbles attribute is true, activationTarget is null, and parent has activation behavior, then set activationTarget to parent.
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if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behavior)
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activation_target = parent;
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// 2. Append to an event path with event, parent, null, relatedTarget, touchTargets, and slot-in-closed-tree.
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event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
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}
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// 7. Otherwise, if parent is relatedTarget, then set parent to null.
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else if (related_target == parent) {
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parent = nullptr;
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}
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// 8. Otherwise, set target to parent and then:
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else {
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target = *parent;
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// 1. If isActivationEvent is true, activationTarget is null, and target has activation behavior, then set activationTarget to target.
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if (is_activation_event && !activation_target && target->activation_behavior)
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activation_target = target;
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// 2. Append to an event path with event, parent, target, relatedTarget, touchTargets, and slot-in-closed-tree.
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event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
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}
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// 9. If parent is non-null, then set parent to the result of invoking parent’s get the parent with event.
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if (parent) {
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parent = parent->get_parent(event);
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}
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// 10. Set slot-in-closed-tree to false.
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slot_in_closed_tree = false;
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}
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// 10. Let clearTargetsStruct be the last struct in event’s path whose shadow-adjusted target is non-null.
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auto clear_targets_struct = event->path().last_matching([](auto& entry) {
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return !entry.shadow_adjusted_target.is_null();
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});
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VERIFY(clear_targets_struct.has_value());
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// 11. Let clearTargets be true if clearTargetsStruct’s shadow-adjusted target, clearTargetsStruct’s relatedTarget,
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// or an EventTarget object in clearTargetsStruct’s touch target list is a node and its root is a shadow root; otherwise false.
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if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
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auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
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if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
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auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
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if (is<ShadowRoot>(related_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets) {
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for (auto touch_target : clear_targets_struct.value().touch_target_list) {
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if (is<Node>(*touch_target.ptr())) {
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auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
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if (is<ShadowRoot>(touch_target_node.root())) {
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clear_targets = true;
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break;
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}
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}
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}
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}
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// 12. If activationTarget is non-null and activationTarget has legacy-pre-activation behavior, then run activationTarget’s legacy-pre-activation behavior.
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if (activation_target)
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activation_target->legacy_pre_activation_behavior();
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// 13. For each struct in event’s path, in reverse order:
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for (auto& entry : event->path().in_reverse()) {
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// 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
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if (entry.shadow_adjusted_target)
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event->set_phase(Event::Phase::AtTarget);
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// 2. Otherwise, set event’s eventPhase attribute to CAPTURING_PHASE.
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else
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event->set_phase(Event::Phase::CapturingPhase);
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// 3. Invoke with struct, event, "capturing", and legacyOutputDidListenersThrowFlag if given.
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invoke(entry, event, Event::Phase::CapturingPhase);
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}
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// 14. For each struct in event’s path:
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for (auto& entry : event->path()) {
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// 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
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if (entry.shadow_adjusted_target) {
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event->set_phase(Event::Phase::AtTarget);
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}
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// 2. Otherwise:
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else {
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// 1. If event’s bubbles attribute is false, then continue.
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if (!event->bubbles())
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continue;
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// 2. Set event’s eventPhase attribute to BUBBLING_PHASE.
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event->set_phase(Event::Phase::BubblingPhase);
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}
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// 3. Invoke with struct, event, "bubbling", and legacyOutputDidListenersThrowFlag if given.
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invoke(entry, event, Event::Phase::BubblingPhase);
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}
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}
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// 6. Set event’s eventPhase attribute to NONE.
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event->set_phase(Event::Phase::None);
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// 7. Set event’s currentTarget attribute to null.
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event->set_current_target(nullptr);
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// 8. Set event’s path to the empty list.
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event->clear_path();
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// 9. Unset event’s dispatch flag, stop propagation flag, and stop immediate propagation flag.
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event->set_dispatched(false);
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event->set_stop_propagation(false);
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event->set_stop_immediate_propagation(false);
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// 10. If clearTargets, then:
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if (clear_targets) {
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// 1. Set event’s target to null.
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event->set_target(nullptr);
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// 2. Set event’s relatedTarget to null.
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event->set_related_target(nullptr);
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// 3. Set event’s touch target list to the empty list.
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event->clear_touch_target_list();
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}
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// 11. If activationTarget is non-null, then:
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if (activation_target) {
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// 1. If event’s canceled flag is unset, then run activationTarget’s activation behavior with event.
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if (!event->cancelled()) {
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activation_target->activation_behavior(event);
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activation_target->legacy_cancelled_activation_behavior_was_not_called();
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}
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// 2. Otherwise, if activationTarget has legacy-canceled-activation behavior, then run activationTarget’s legacy-canceled-activation behavior.
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else {
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activation_target->legacy_cancelled_activation_behavior();
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}
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}
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// 12. Return false if event’s canceled flag is set; otherwise true.
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return !event->cancelled();
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}
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}
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