ladybird/Userland/Libraries/LibJS/Console.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

88 lines
1.9 KiB
C++

/*
* Copyright (c) 2020, Emanuele Torre <torreemanuele6@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/Noncopyable.h>
#include <LibJS/Forward.h>
namespace JS {
class ConsoleClient;
class Console {
AK_MAKE_NONCOPYABLE(Console);
AK_MAKE_NONMOVABLE(Console);
public:
explicit Console(GlobalObject&);
void set_client(ConsoleClient& client) { m_client = &client; }
GlobalObject& global_object() { return m_global_object; }
const GlobalObject& global_object() const { return m_global_object; }
VM& vm();
HashMap<String, unsigned>& counters() { return m_counters; }
const HashMap<String, unsigned>& counters() const { return m_counters; }
Value debug();
Value error();
Value info();
Value log();
Value warn();
Value clear();
Value trace();
Value count();
Value count_reset();
Value assert_();
unsigned counter_increment(String label);
bool counter_reset(String label);
private:
GlobalObject& m_global_object;
ConsoleClient* m_client { nullptr };
HashMap<String, unsigned> m_counters;
};
class ConsoleClient {
public:
explicit ConsoleClient(Console& console)
: m_console(console)
{
}
virtual Value debug() = 0;
virtual Value error() = 0;
virtual Value info() = 0;
virtual Value log() = 0;
virtual Value warn() = 0;
virtual Value clear() = 0;
virtual Value trace() = 0;
virtual Value count() = 0;
virtual Value count_reset() = 0;
virtual Value assert_() = 0;
protected:
virtual ~ConsoleClient() = default;
VM& vm();
GlobalObject& global_object() { return m_console.global_object(); }
const GlobalObject& global_object() const { return m_console.global_object(); }
Vector<String> get_trace() const;
Console& m_console;
};
}